update biome generator to support new ai
This commit was merged in pull request #34.
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@@ -7,6 +7,8 @@
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[node name="AiGoat" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_f7hhh")]
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anim_player = NodePath("Goat_rig/AnimationPlayer")
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entity_type = 6
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entity_name = "Goat"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -26,7 +28,7 @@ exit_on_action_finished = true
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[node name="Goat_rig" parent="." index="3" unique_id=1336829719 instance=ExtResource("2_oxwbf")]
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[node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 1896192446) index="0" unique_id=1573667924]
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[node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 123281310) index="0" unique_id=1526518923]
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bones/1/position = Vector3(-8.352713e-09, 0.36986786, 0.8951362)
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bones/1/rotation = Quaternion(0.1276911, -0.695482, -0.12769035, 0.69548184)
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bones/2/rotation = Quaternion(-8.7811394e-08, -9.458198e-08, -0.5904155, 0.80709946)
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