This commit is contained in:
2026-05-10 11:01:22 +02:00
parent 040ded5f0b
commit 2aa7d1f7d4
30 changed files with 252 additions and 147 deletions

View File

@@ -6,10 +6,11 @@ global uniform vec2 global_wind_direction;
global uniform float global_wind_scale;
global uniform float global_wind_strength;
global uniform float global_wind_fade;
global uniform float global_snow_start_time;
global uniform float global_snow_accumulation_speed;
global uniform float global_snow_melt_time;
global uniform float global_snow_melt_speed;
global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color;
global uniform float global_rain_intensity;
@@ -30,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
varying vec3 v_final_color;
varying float v_shade_factor;
@@ -40,6 +42,21 @@ float hash(vec3 p) {
return fract((p.x + p.y) * p.z);
}
float get_snow_progress() {
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) {
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
snow_progress = max(snow_progress, timed_progress);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_progress = min(snow_progress, 1.0 - melt);
}
return snow_progress;
}
void vertex() {
vec3 instance_pos = MODEL_MATRIX[3].xyz;
@@ -88,17 +105,10 @@ void fragment() {
vec4 tex = texture(alpha_texture, shifted_uv);
// Snow accumulation
float snow_amount = 0.0;
if (global_snow_start_time >= 0.0) {
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt);
}
float snow_amount = pow(get_snow_progress(), 0.55);
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
snow_mask *= step(0.01, snow_amount);
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);