add steam overlay, achievements and stats managers
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59
addons/godotsteam/editor/updates/confirmation.gd
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59
addons/godotsteam/editor/updates/confirmation.gd
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@tool
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extends ConfirmationDialog
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signal cancel_update
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signal continue_update
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@onready var cancel_button: Button = %Cancel
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@onready var continue_button: Button = %Continue
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@onready var downloading: ProgressBar = %Downloading
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@onready var message: Label = %Message
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@onready var version_title: Label = %VersionTitle
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func _ready() -> void:
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connect_signals()
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set_defaults()
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#region Setup
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func set_defaults() -> void:
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size = Vector2(450, 330)
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get_ok_button().visible = false
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get_cancel_button().visible = false
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#endregion
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#region Signals
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func connect_signals() -> void:
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cancel_button.pressed.connect(_on_cancel_pressed)
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continue_button.pressed.connect(_on_continue_pressed)
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func _on_cancel_pressed() -> void:
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cancel_update.emit()
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queue_free()
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func _on_continue_pressed() -> void:
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continue_update.emit()
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#endregion
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#region Updating text
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func update_interface(version_string: String, is_downloader: bool) -> void:
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if not is_node_ready(): await ready
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cancel_button.visible = true
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continue_button.visible = not is_downloader
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downloading.visible = is_downloader
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if is_downloader:
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message.text = "You are downloading the update, please wait. Closing this window will cancel the update."
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version_title.text = "Downloading GodotSteam %s" % version_string
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else:
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message.text = "You are about to update plug-in version to %s. The editor will restart at the end of this process." % version_string
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version_title.text = "Update To GodotSteam %s" % version_string
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func update_progress(new_percentage: int) -> void:
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downloading.value = new_percentage
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#endregion
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