refactoring save_game

This commit is contained in:
2026-04-16 12:30:40 +02:00
parent e02bd1819f
commit 2508ac96fa
8 changed files with 50 additions and 39 deletions

View File

@@ -2,7 +2,7 @@ extends Node
const SAVE_PATH: String = "user://savegame.json"
var save_data: Dictionary = {}
var save_data: SaveGameData = SaveGameData.new()
var is_loaded: bool = false
func _ready() -> void:
@@ -10,22 +10,12 @@ func _ready() -> void:
func save_game() -> void:
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
var save_nodes = get_tree().get_nodes_in_group("Saveable")
var new_save_data: Dictionary = {}
for node in save_nodes:
if not node.has_method("get_save_data"):
continue
var node_data = node.get_save_data()
var node_path = str(node.get_path())
new_save_data[node_path] = node_data
var json_string = JSON.stringify(new_save_data)
var json_string = JSON.stringify(save_data.to_dictionary())
save_file.store_line(json_string)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):
save_data = SaveGameData.new()
is_loaded = true
return
@@ -35,7 +25,8 @@ func load_game() -> void:
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
save_data = json.data
save_data = SaveGameData.new()
if parse_result == OK and json.data is Dictionary:
save_data = SaveGameData.from_dictionary(json.data)
is_loaded = true

View File

@@ -0,0 +1,24 @@
class_name SaveGameData
extends Resource
var unlocked_collectibles_ids: Array[String] = []
var saved_photos: Array[String] = []
func to_dictionary() -> Dictionary:
return {
"unlocked_collectibles_ids": unlocked_collectibles_ids,
"saved_photos": saved_photos,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
var save_game_data := SaveGameData.new()
if data.has("unlocked_collectibles_ids"):
for collectible_id in data["unlocked_collectibles_ids"]:
save_game_data.unlocked_collectibles_ids.append(str(collectible_id))
if data.has("saved_photos"):
for photo_path in data["saved_photos"]:
save_game_data.saved_photos.append(str(photo_path))
return save_game_data

View File

@@ -0,0 +1 @@
uid://bxmvs842r82vl

View File

@@ -1,7 +1,8 @@
extends Control
@export var collectible_ui_scene: PackedScene
@onready var grid_container: GridContainer = $%CollectibleGrid
@onready var collectible_ui_scene = preload("res://core/photo_mode/collectible_ui.tscn")
func _ready() -> void:
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)

View File

@@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://bvw086glfpcba"]
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/collectible_gallery.gd" id="1_67tug"]
[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/collectible_ui.tscn" id="2_or234"]
[node name="CollectibleGallery" type="Control" unique_id=354419843]
layout_mode = 3
@@ -12,6 +13,7 @@ anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_67tug")
collectible_ui_scene = ExtResource("2_or234")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1

View File

@@ -9,7 +9,6 @@ var unlocked_collectibles_ids: Array[String] = []
var saved_photos: Array[String] = []
func _ready() -> void:
add_to_group("Saveable")
load_save_data()
func unlock_collectible(collectible_id: String) -> void:
@@ -17,6 +16,7 @@ func unlock_collectible(collectible_id: String) -> void:
var new_collectible = get_collectible_by_id(collectible_id)
if new_collectible:
unlocked_collectibles_ids.append(collectible_id)
sync_save_data()
on_collectible_unlocked.emit(collectible_id)
func get_collectible_by_id(id: String) -> CollectibleResource:
@@ -43,28 +43,18 @@ func save_photo_to_disk_async() -> void:
image.save_png(file_path)
saved_photos.append(file_path)
sync_save_data()
on_photo_saved.emit(file_path)
func get_save_data() -> Dictionary:
return {
"unlocked_collectibles_ids": unlocked_collectibles_ids,
"saved_photos": saved_photos
}
func sync_save_data() -> void:
GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
GameState.save_data.saved_photos = saved_photos.duplicate()
func load_save_data() -> void:
var my_path = str(get_path())
if GameState.save_data.has(my_path):
var data = GameState.save_data[my_path]
if data.has("unlocked_collectibles_ids"):
var loaded_ids = data["unlocked_collectibles_ids"]
unlocked_collectibles_ids.clear()
for id in loaded_ids:
unlocked_collectibles_ids.append(str(id))
unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
saved_photos = GameState.save_data.saved_photos.duplicate()
if data.has("saved_photos"):
var loaded_photos = data["saved_photos"]
saved_photos.clear()
for photo in loaded_photos:
saved_photos.append(str(photo))
else:
if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
unlocked_collectibles_ids.append("cane")
sync_save_data()

View File

@@ -1,8 +1,8 @@
extends Control
@onready var grid_container: GridContainer = $%PhotoGrid
@export var photo_scene: PackedScene
@onready var photo_scene = preload("res://core/photo_mode/photo.tscn")
@onready var grid_container: GridContainer = $%PhotoGrid
func _ready() -> void:
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)

View File

@@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://b6r787sik5yil"]
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/photo_gallery.gd" id="1_bp5uf"]
[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/photo.tscn" id="2_45wok"]
[node name="PhotoGallery" type="Control" unique_id=354419843]
layout_mode = 3
@@ -12,6 +13,7 @@ anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bp5uf")
photo_scene = ExtResource("2_45wok")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1