refactoring save_game
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@@ -1,7 +1,8 @@
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extends Control
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@export var collectible_ui_scene: PackedScene
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@onready var grid_container: GridContainer = $%CollectibleGrid
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@onready var collectible_ui_scene = preload("res://core/photo_mode/collectible_ui.tscn")
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func _ready() -> void:
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CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
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