fix wind and make compatible wind_decoration

This commit is contained in:
2026-06-03 10:59:46 +02:00
parent afbda265b6
commit 243f89d9d2
4 changed files with 73 additions and 14 deletions

View File

@@ -118,7 +118,7 @@ void sky() {
//Clouds
vec2 cloud_uv = EYEDIR.xz / (EYEDIR.y + 0.5);
cloud_uv = cloud_uv * cloud_scale + (TIME * cloud_direction * cloud_speed);
cloud_uv = cloud_uv * cloud_scale - (TIME * cloud_direction * cloud_speed);
float noise = texture(cloud_noise, cloud_uv).r;
float cloud_alpha = smoothstep(cloud_threshold, cloud_threshold + cloud_edge_softness, noise);
float color_gradient = smoothstep(cloud_threshold, cloud_threshold + cloud_edge_thickness, noise);
@@ -136,4 +136,4 @@ void sky() {
final_sky = mix(final_sky, current_cloud_color, cloud_alpha);
COLOR = final_sky;
}
}