diff --git a/core/game_menu/train_selector.gd b/core/game_menu/train_selector.gd index 3af2661..71dd3b1 100644 --- a/core/game_menu/train_selector.gd +++ b/core/game_menu/train_selector.gd @@ -1,54 +1,57 @@ extends VBoxContainer -@onready var color_pickers: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6] -@onready var left_arrow: ArrowButton = $%ArrowButtonLeft -@onready var right_arrow: ArrowButton = $%ArrowButtonRight +@onready var color_pickers_1: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6] +@onready var color_pickers_2: Array[TrainColorPicker] = [$%ColorPicker7, $%ColorPicker8, $%ColorPicker9, $%ColorPicker10, $%ColorPicker11, $%ColorPicker12] @onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno var selected_color: Color -var selected_color_index: int = 0 func _ready() -> void: - for color_picker in color_pickers: - color_picker.pressed.connect(_on_color_selected.bind(color_picker)) + for color_picker in color_pickers_1: + color_picker.pressed.connect(_on_color_selected.bind(color_picker, 0)) color_picker.deselect() - _set_selected_color(0) + var init_idx_1 = GameState.save_data.train_color_1_index + _set_selected_color(init_idx_1, 0) - left_arrow.pressed.connect(_select_prev_color) - right_arrow.pressed.connect(_select_next_color) + for color_picker in color_pickers_2: + color_picker.pressed.connect(_on_color_selected.bind(color_picker, 1)) + color_picker.deselect() + + var init_idx_2 = GameState.save_data.train_color_2_index + _set_selected_color(init_idx_2, 1) func _process(delta: float) -> void: if treno: treno.rotation_degrees.y += 30.0 * delta -func _set_selected_color(index: int) -> void: +func _set_selected_color(index: int, material_index: int) -> void: + var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2 for i in range(color_pickers.size()): if i == index: color_pickers[i].select() - selected_color_index = i selected_color = color_pickers[i].color - _apply_train_color(selected_color) + _apply_train_color(selected_color, material_index, index) else: color_pickers[i].deselect() - AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR") - -func _on_color_selected(selected_color_picker: TrainColorPicker) -> void: +func _on_color_selected(selected_color_picker: TrainColorPicker, material_index: int) -> void: + var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2 for i in range(color_pickers.size()): if color_pickers[i] == selected_color_picker: - _set_selected_color(i) + _set_selected_color(i, material_index) break -func _select_prev_color() -> void: - var next_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size() - _set_selected_color(next_index) - -func _select_next_color() -> void: - var next_index = (selected_color_index + 1) % color_pickers.size() - _set_selected_color(next_index) - -func _apply_train_color(color: Color) -> void: - var mat: ShaderMaterial = load("res://tgcc/train/Color1_train.tres") +func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void: + var path = "res://tgcc/train/Color%s_train.tres" % ("1" if material_index == 0 else "2") + var mat: ShaderMaterial = load(path) if mat: mat.set_shader_parameter("albedo_color", color) + + if material_index == 0: + GameState.save_data.train_color_1 = color.to_html() + GameState.save_data.train_color_1_index = color_index + else: + GameState.save_data.train_color_2 = color.to_html() + GameState.save_data.train_color_2_index = color_index + GameState.save_game()