add new snow shader
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23
docs/museums/daynight/scenes/grass_test/grass3.tres
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23
docs/museums/daynight/scenes/grass_test/grass3.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]
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[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_fqby2"]
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[ext_resource type="Texture2D" uid="uid://cse6q7vqf14xo" path="res://docs/museums/daynight/scenes/grass_test/leaf_test2.png" id="2_0epvy"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_fqby2")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = false
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shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
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shader_parameter/alpha_texture = ExtResource("2_0epvy")
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shader_parameter/leaves_scale = 0.92
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shader_parameter/rotation_degrees = 0.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 1.5
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shader_parameter/shadow_intensity = 0.70000003325
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shader_parameter/highlight_intensity = 0.02000000095
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.138000006555
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shader_parameter/cast_shadow_strength = 0.6
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