add new snow shader

This commit is contained in:
2026-03-31 15:07:46 +02:00
parent ade67a3b90
commit 222c3c88d3
19 changed files with 611 additions and 7 deletions

View File

@@ -0,0 +1,23 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_528a5"]
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_4d6mx"]
[resource]
render_priority = 0
shader = ExtResource("1_528a5")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
shader_parameter/alpha_texture = ExtResource("2_4d6mx")
shader_parameter/leaves_scale = 0.5
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -0,0 +1,23 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_fqby2"]
[ext_resource type="Texture2D" uid="uid://cse6q7vqf14xo" path="res://docs/museums/daynight/scenes/grass_test/leaf_test2.png" id="2_0epvy"]
[resource]
render_priority = 0
shader = ExtResource("1_fqby2")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
shader_parameter/alpha_texture = ExtResource("2_0epvy")
shader_parameter/leaves_scale = 0.92
shader_parameter/rotation_degrees = 0.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 1.5
shader_parameter/shadow_intensity = 0.70000003325
shader_parameter/highlight_intensity = 0.02000000095
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.138000006555
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -0,0 +1,23 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_qx1eq"]
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_wl0p2"]
[resource]
render_priority = 0
shader = ExtResource("1_qx1eq")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
shader_parameter/alpha_texture = ExtResource("2_wl0p2")
shader_parameter/leaves_scale = 0.46
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0.155)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

View File

@@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckm50mv8ejlki"
path.s3tc="res://.godot/imported/grass_round.png-30ec44f830141339c1c11072611fbc50.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/grass_test/grass_round.png"
dest_files=["res://.godot/imported/grass_round.png-30ec44f830141339c1c11072611fbc50.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

File diff suppressed because one or more lines are too long

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

View File

@@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cse6q7vqf14xo"
path.s3tc="res://.godot/imported/leaf_test2.png-686716ab2f0a096c8cf30e27b69fd02b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/grass_test/leaf_test2.png"
dest_files=["res://.godot/imported/leaf_test2.png-686716ab2f0a096c8cf30e27b69fd02b.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0