add new snow shader
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26
docs/museums/daynight/scenes/chunk_c_f_1/house.tres
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26
docs/museums/daynight/scenes/chunk_c_f_1/house.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://docs/museums/daynight/scenes/grain_test/trunk_shader.gdshader" id="1_xfqg1"]
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[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_xfqg1"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_xfqg1")
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shader_parameter/albedo_color = Color(1, 1, 1, 1)
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shader_parameter/albedo_texture = ExtResource("2_xfqg1")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 2.000000095
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shader_parameter/glint_sharpness = 7.000000285
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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