add new snow shader
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@@ -258,7 +258,7 @@ draw_pass_1 = SubResource("QuadMesh_ruhh7")
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[node name="Particles_Rain" type="GPUParticles3D" parent="." unique_id=1543042897]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0)
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cast_shadow = 0
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extra_cull_margin = 10.0
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extra_cull_margin = 16384.0
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emitting = false
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amount = 5000
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lifetime = 1.5
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