add graphics settings save
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@@ -6,6 +6,7 @@ signal resolution_changed(resolution: Vector2i)
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@export var window_option_menu_button_scene: PackedScene
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var current_mode_index: int = 0
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var current_resolution: Vector2i = Vector2i.ZERO
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var available_resolutions: Array[Vector2i] = [
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Vector2i(1280, 720),
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@@ -37,6 +38,11 @@ func _ready() -> void:
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_populate_resolutions()
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_update_ui()
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func initialize(mode_index: int, res: Vector2i) -> void:
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current_mode_index = mode_index
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current_resolution = res
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_update_ui()
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func _populate_resolutions() -> void:
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var screen_size = DisplayServer.screen_get_size()
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@@ -63,6 +69,7 @@ func _on_resolution_selected(res: Vector2i, btn) -> void:
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button.deselect()
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btn.select()
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current_resolution = res
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resolution_changed.emit(res)
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func _on_left_arrow_pressed() -> void:
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@@ -95,7 +102,16 @@ func _update_ui() -> void:
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else:
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button.disable()
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var btn = res_buttons[0]
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btn.select()
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if show_res:
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resolution_changed.emit(available_resolutions[0])
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if res_buttons.size() > 0:
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var target_index = 0
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for idx in range(_valid_resolutions.size()):
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if _valid_resolutions[idx] == current_resolution:
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target_index = idx
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break
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var btn = res_buttons[target_index]
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btn.select()
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current_resolution = _valid_resolutions[target_index]
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if show_res:
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resolution_changed.emit(current_resolution)
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