tooltips and ui

This commit was merged in pull request #42.
This commit is contained in:
2026-07-02 20:57:06 +00:00
parent c296531214
commit 15f38c096b
91 changed files with 2105 additions and 556 deletions

View File

@@ -1,53 +1,91 @@
extends Control
@export var radio: Radio
@export var scroll_speed: float = 60.0
@export var wheel_speed: float = -2.0
@onready var track_label: Label = $%TrackLabel
@onready var prev_track_icon_button: Button = $%PrevTrackIconButton
@onready var play_pause_icon_button: Button = $%PlayPauseIconButton
@onready var next_track_icon_button: Button = $%NextTrackIconButton
@onready var increase_volume_icon_button: Button = $%IncreaseVolumeIconButton
@onready var decrease_volume_icon_button: Button = $%DecreaseVolumeIconButton
@onready var prev_track_button: Button = $%PrevTrackButton
@onready var play_track_button: Button = $%PlayTrackButton
@onready var pause_track_button: Button = $%PauseTrackButton
@onready var next_track_button: Button = $%NextTrackButton
@onready var increase_volume_button: Button = $%IncreaseVolumeButton
@onready var decrease_volume_button: Button = $%DecreaseVolumeButton
@onready var left_wheel: TextureRect = $%LeftWheel
@onready var right_wheel: TextureRect = $%RightWheel
@onready var background: TextureRect = $%Background
func _ready() -> void:
prev_track_icon_button.pressed.connect(_on_prev_track_icon_button_pressed)
play_pause_icon_button.pressed.connect(_on_play_pause_icon_button_pressed)
next_track_icon_button.pressed.connect(_on_next_track_icon_button_pressed)
increase_volume_icon_button.pressed.connect(_on_increase_volume_icon_button_pressed)
decrease_volume_icon_button.pressed.connect(_on_decrease_volume_icon_button_pressed)
prev_track_button.pressed.connect(_on_prev_track_button_pressed)
play_track_button.pressed.connect(_on_play_track_button_pressed)
pause_track_button.pressed.connect(_on_pause_track_button_pressed)
next_track_button.pressed.connect(_on_next_track_button_pressed)
increase_volume_button.pressed.connect(_on_increase_volume_button_pressed)
decrease_volume_button.pressed.connect(_on_decrease_volume_button_pressed)
if radio:
radio.track_changed.connect(_on_radio_track_changed)
if radio.stream and radio.stream.resource_path:
track_label.text = radio.stream.resource_path.get_file().get_basename().capitalize()
play_pause_icon_button.image = play_pause_icon_button.images[1]
else:
track_label.text = "Unknown Track"
func _process(delta: float) -> void:
if radio and radio.playing and not radio.stream_paused:
if left_wheel:
left_wheel.rotation += wheel_speed * delta
if right_wheel:
right_wheel.rotation += wheel_speed * delta
if track_label and track_label.get_parent_control():
track_label.position.x += scroll_speed * delta
var text_width = track_label.get_minimum_size().x
var text_left_edge = track_label.position.x + (track_label.size.x - text_width) / 2.0
if text_left_edge > track_label.get_parent_control().size.x:
track_label.position.x = -(track_label.size.x + text_width) / 2.0
func _on_radio_track_changed(track_name: String) -> void:
track_label.text = track_name
play_pause_icon_button.image = play_pause_icon_button.images[1]
func _on_prev_track_icon_button_pressed() -> void:
func _play_button_tween() -> void:
TweenFX.stop_all(background)
background.scale = Vector2.ONE
background.rotation = 0.0
background.modulate.a = 1.0
TweenFX.press_rotate(background)
func _on_prev_track_button_pressed() -> void:
if radio:
radio.prev_track()
_play_button_tween()
func _on_play_pause_icon_button_pressed() -> void:
func _on_play_track_button_pressed() -> void:
if radio:
if !radio.stream:
radio.next_track()
else:
radio.unpause()
_play_button_tween()
func _on_pause_track_button_pressed() -> void:
if radio:
if radio.stream:
radio.toggle_pause()
else:
radio.next_track()
var play_pause_index = 0 if radio.stream_paused else 1
play_pause_icon_button.image = play_pause_icon_button.images[play_pause_index]
radio.pause()
_play_button_tween()
func _on_next_track_icon_button_pressed() -> void:
func _on_next_track_button_pressed() -> void:
if radio:
radio.next_track()
_play_button_tween()
func _on_increase_volume_icon_button_pressed() -> void:
func _on_increase_volume_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol + 0.1)
_play_button_tween()
func _on_decrease_volume_icon_button_pressed() -> void:
func _on_decrease_volume_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol - 0.1)
_play_button_tween()