add fog update based on day
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@@ -7,6 +7,7 @@ uniform bool use_red_as_alpha = true;
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group_uniforms Settings;
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uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
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uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
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uniform vec2 scroll_speed = vec2(0.05, 0.01);
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uniform vec2 texture_scale = vec2(1.0, 1.0);
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@@ -36,5 +37,5 @@ void fragment() {
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vec3 dark_fog = tinted_fog * 0.5;
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ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
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ALPHA = fog_color.a * noise_alpha * edge_mask;
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}
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ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
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}
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