fix color - optimization shadow - color animals
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@@ -1,5 +1,5 @@
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, shadows_disabled;
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//Wire color
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uniform vec4 albedo_color : source_color = vec4(0.1, 0.1, 0.1, 1.0);
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