fix color - optimization shadow - color animals
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@@ -4,6 +4,50 @@
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[ext_resource type="PackedScene" uid="uid://cumnmnbdjbgas" path="res://core/ai/agents/goat/Goat_rig.fbx" id="2_oxwbf"]
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[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_ucoix"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_lqqd8"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="5_lqqd8"]
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[ext_resource type="Material" uid="uid://cn20mp8ep3yxu" path="res://tgcc/chunk/material/wires.tres" id="6_xcxu7"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xcxu7"]
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render_priority = 0
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shader = ExtResource("5_lqqd8")
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shader_parameter/albedo_color = Color(0.46774077, 0.51844496, 0.510305, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lqqd8"]
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render_priority = 0
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shader = ExtResource("5_lqqd8")
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shader_parameter/albedo_color = Color(0.49370736, 0.43829006, 0.29924837, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[node name="AiGoat" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_f7hhh")]
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anim_player = NodePath("Goat_rig/AnimationPlayer")
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@@ -28,7 +72,7 @@ exit_on_action_finished = true
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[node name="Goat_rig" parent="." index="3" unique_id=1336829719 instance=ExtResource("2_oxwbf")]
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[node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 123281310) index="0" unique_id=1526518923]
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[node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 1679574624) index="0" unique_id=1406072579]
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bones/1/position = Vector3(-8.352713e-09, 0.36986786, 0.8951362)
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bones/1/rotation = Quaternion(0.1276911, -0.695482, -0.12769035, 0.69548184)
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bones/2/rotation = Quaternion(-8.7811394e-08, -9.458198e-08, -0.5904155, 0.80709946)
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@@ -51,4 +95,10 @@ bones/26/rotation = Quaternion(2.713829e-07, 8.5825764e-07, 0.9653876, -0.260819
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bones/27/rotation = Quaternion(-3.8362674e-07, 5.6200027e-09, -0.3680436, 0.92980856)
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bones/28/rotation = Quaternion(-0.00015313082, -7.842175e-05, 0.45790914, 0.888999)
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[node name="Goat" parent="Goat_rig/Rig_Goat/Skeleton3D" index="0" unique_id=1545212389]
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surface_material_override/0 = SubResource("ShaderMaterial_xcxu7")
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surface_material_override/1 = SubResource("ShaderMaterial_lqqd8")
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surface_material_override/2 = ExtResource("6_xcxu7")
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surface_material_override/3 = ExtResource("6_xcxu7")
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[editable path="Goat_rig"]
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