fix color - optimization shadow - color animals

This commit is contained in:
Matteo Sonaglioni
2026-06-29 18:14:59 +02:00
parent d0d052f65b
commit 0d49071724
60 changed files with 547 additions and 199 deletions

View File

@@ -5,6 +5,28 @@
[ext_resource type="PackedScene" uid="uid://4y4tffc723lg" path="res://core/ai/agents/fox/Fox_rig.fbx" id="2_xaafp"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_d1sp2"]
[ext_resource type="Script" uid="uid://b5y4u0itec8g1" path="res://core/ai/framework/run_state.gd" id="4_d1sp2"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="6_oqxvo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4pdxi"]
render_priority = 0
shader = ExtResource("6_oqxvo")
shader_parameter/albedo_color = Color(0.5408599, 0.27705142, 0.12841594, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="AiFox" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_m3efo")]
navigation_layers = 4
@@ -61,4 +83,7 @@ bones/26/rotation = Quaternion(-3.3980676e-05, -0.00016874354, 0.9618461, -0.273
bones/27/rotation = Quaternion(-1.9324155e-08, 4.5031282e-08, -0.47071794, 0.8822838)
bones/28/rotation = Quaternion(4.549153e-05, -8.8271285e-05, 0.5290293, 0.84860367)
[node name="fox" parent="Fox_rig/Rig_Fox/Skeleton3D" index="0" unique_id=2042924802]
surface_material_override/1 = SubResource("ShaderMaterial_4pdxi")
[editable path="Fox_rig"]