add rain puddle
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@@ -230,7 +230,7 @@ blur = NodePath("Blur")
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environment_shadows = NodePath("EnvironmentCloudsShadows")
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[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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emitting = false
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amount = 60
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lifetime = 4.0
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