diff --git a/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll b/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll new file mode 100644 index 0000000..2d345af Binary files /dev/null and b/addons/godotsteam/win64/~libgodotsteam.windows.template_debug.x86_64.dll differ diff --git a/core/daynight/god_ray.tscn b/core/daynight/god_ray.tscn index bae2827..84e368f 100644 --- a/core/daynight/god_ray.tscn +++ b/core/daynight/god_ray.tscn @@ -20,13 +20,13 @@ render_priority = 0 shader = ExtResource("1_qxph4") shader_parameter/noise_texture = SubResource("NoiseTexture2D_kavln") shader_parameter/ray_color = Color(1, 0.78431374, 0.27058825, 1) -shader_parameter/base_alpha = 1.0 -shader_parameter/noise_stretching = 3.17200010317 +shader_parameter/base_alpha = 0.150000007125 +shader_parameter/noise_stretching = 3.000000095 shader_parameter/noise_scale = 1.0 shader_parameter/scrolling_speed = Vector2(0, 0.15) shader_parameter/depth_softness = 1.0 shader_parameter/edge_fade_power = 2.0 -shader_parameter/intensity_multiplier = 0.5330000253175 +shader_parameter/intensity_multiplier = 0.50000002375 [node name="GodRay" type="Node3D" unique_id=1679441931] script = ExtResource("2_v3yr3")