replace string with string name for collectible_id
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@@ -20,7 +20,7 @@ func setup() -> void:
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if unlocked_collectible_ids.has(collectible.id):
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_unlock_collectible(collectible.id)
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func on_collectible_unlocked(collectible_id: String) -> void:
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func on_collectible_unlocked(collectible_id: StringName) -> void:
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_unlock_collectible(collectible_id)
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func _add_collectible(collectible: CollectibleResource) -> void:
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@@ -28,7 +28,7 @@ func _add_collectible(collectible: CollectibleResource) -> void:
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collectible_ui.setup(collectible)
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grid_container.add_child(collectible_ui)
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func _unlock_collectible(collectible_id: String) -> void:
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func _unlock_collectible(collectible_id: StringName) -> void:
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for collectible_ui in grid_container.get_children():
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if collectible_ui.collectible_resource.id == collectible_id:
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collectible_ui.unlock()
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