fix transition from splash
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@@ -1,7 +1,7 @@
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extends Control
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extends Control
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@export var main_menu_scene: PackedScene
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@export var main_menu_scene: PackedScene
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@export var display_time: float = 2.0
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@export var display_time: float = 2.0
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@export var fade_in_time: float = 1.0
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@export var fade_in_time: float = 0.5
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@onready var logo: Sprite2D = $ColorRect/JMPLogo
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@onready var logo: Sprite2D = $ColorRect/JMPLogo
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func _ready() -> void:
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func _ready() -> void:
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@@ -12,4 +12,6 @@ func _ready() -> void:
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tween.tween_property(logo, "modulate:a", 1.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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tween.tween_property(logo, "modulate:a", 1.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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await get_tree().create_timer(display_time).timeout
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await get_tree().create_timer(display_time).timeout
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#tween = create_tween()
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#tween.tween_property(logo, "modulate:a", 0.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, 0.5)
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SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, 0.5)
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