fix godray orientation + fix blur
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@@ -187,9 +187,7 @@ size = Vector2(0.05, 0.8)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
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shader = ExtResource("9_amaf0")
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shader_parameter/blur_amount = 0.70000003325
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shader_parameter/focus_size = 0.250000011875
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shader_parameter/transition_softness = 0.40000001830148
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shader_parameter/blur_amount = 0.6000000285
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[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
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size = Vector2(2, 2)
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@@ -227,8 +225,6 @@ godray = ExtResource("5_411rw")
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environment_dust = NodePath("EnvironmentDust")
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blur = NodePath("Blur")
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environment_shadows = NodePath("EnvironmentCloudsShadows")
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thunder_sounds = null
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rain_sounds = null
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[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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