fix godray orientation + fix blur

This commit is contained in:
2026-04-14 08:53:38 +02:00
parent 65294c7011
commit 060bccd96a
18 changed files with 445 additions and 23 deletions

View File

@@ -187,9 +187,7 @@ size = Vector2(0.05, 0.8)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
shader = ExtResource("9_amaf0")
shader_parameter/blur_amount = 0.70000003325
shader_parameter/focus_size = 0.250000011875
shader_parameter/transition_softness = 0.40000001830148
shader_parameter/blur_amount = 0.6000000285
[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
size = Vector2(2, 2)
@@ -227,8 +225,6 @@ godray = ExtResource("5_411rw")
environment_dust = NodePath("EnvironmentDust")
blur = NodePath("Blur")
environment_shadows = NodePath("EnvironmentCloudsShadows")
thunder_sounds = null
rain_sounds = null
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)