fix godray orientation + fix blur
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@@ -3,14 +3,7 @@ shader_type canvas_item;
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uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
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uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
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uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
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uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
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void fragment() {
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float dist_from_center = abs(SCREEN_UV.y - 0.5);
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float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
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//Apply blur
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vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
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COLOR = blurred_screen;
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}
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COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
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}
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