fix godray orientation + fix blur

This commit is contained in:
2026-04-14 08:53:38 +02:00
parent 65294c7011
commit 060bccd96a
18 changed files with 445 additions and 23 deletions

View File

@@ -3,14 +3,7 @@ shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
void fragment() {
float dist_from_center = abs(SCREEN_UV.y - 0.5);
float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
//Apply blur
vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
COLOR = blurred_screen;
}
COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
}