[gd_resource type="ShaderMaterial" format=3 uid="uid://ce0bdk3mx2xao"]

[ext_resource type="Shader" uid="uid://064bybt6le3h" path="res://core/daynight/water_ripple.gdshader" id="1_hul6x"]

[resource]
render_priority = 1
shader = ExtResource("1_hul6x")
shader_parameter/deep_water_color = Color(0.22383842, 0.51606375, 0.43509763, 1)
shader_parameter/shallow_water_color = Color(0, 0.4, 0.7, 1)
shader_parameter/beer_law_factor = 5.0
shader_parameter/reflection_strength = 0.400000019
shader_parameter/reflection_offset = 2.3749999966682367e-08
shader_parameter/reflection_stretch = 0.05600005015999998
shader_parameter/max_reflection_distance = 3.0000001392401203
shader_parameter/ripple_color = Color(1, 1, 1, 1)
shader_parameter/ripple_density = 0.02000000095
shader_parameter/ripple_scale = 2.00000007125
shader_parameter/ripple_speed = 0.60000002524012
shader_parameter/ripple_thickness = 0.06000000285
