[gd_resource type="ShaderMaterial" format=3 uid="uid://b1ej1sak6omli"]

[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_2uy3m"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="2_2uy3m"]

[resource]
render_priority = 0
shader = ExtResource("1_2uy3m")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.9549616, 0.54784274, 0.71385026, 1)
shader_parameter/alpha_texture = ExtResource("2_2uy3m")
shader_parameter/leaves_scale = 1.375
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 6.0
shader_parameter/height_max = 11.0
shader_parameter/shadow_intensity = 0.800000038
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25
