[gd_resource type="ShaderMaterial" format=3 uid="uid://wkegx4a21x7u"]

[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_k6owx"]

[resource]
render_priority = 0
shader = ExtResource("1_k6owx")
shader_parameter/albedo_color = Color(0.41427386, 0.22169134, 0.039388184, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
