[gd_resource type="ShaderMaterial" format=3 uid="uid://cknq8qhom7ral"]

[ext_resource type="Shader" uid="uid://c0gopfoe0ij8g" path="res://Shaders/Shadow_postProcess.gdshader" id="1_23efu"]
[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://Assets/Textures/Noise_Clouds.tres" id="2_n0ip8"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5lko7"]
noise = ExtResource("2_n0ip8")
seamless = true

[resource]
render_priority = 0
shader = ExtResource("1_23efu")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7")
shader_parameter/cloud_scale = 0.0070000003325
shader_parameter/cloud_speed = 0.0030000001425
shader_parameter/direction = Vector2(1, 0.2)
shader_parameter/sun_angle = Vector2(0.5, 0.5)
shader_parameter/cloud_density = 0.400000019
shader_parameter/center_sharpness = 0.138000006555
shader_parameter/shadow_color = Color(0, 0, 0, 1)
shader_parameter/opacity_center = 0.90000004275
shader_parameter/opacity_edge = 0.6000000285
shader_parameter/fade_start = 150.0
shader_parameter/fade_end = 800.000035625
shader_parameter/height_fade_start = 10.0
shader_parameter/height_fade_end = 50.0
