[gd_scene format=3 uid="uid://mj15bepbgy02"]

[ext_resource type="PackedScene" uid="uid://d25nuo0iyscu0" path="res://docs/museums/daynight/scenes/chunk_f_l_2/housetest_4.fbx" id="1_03u1s"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://tgcc/chunk/prop/house/house.tres" id="2_n4qy2"]
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="3_n4qy2"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0x3ja"]
render_priority = 0
shader = ExtResource("3_n4qy2")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)

[sub_resource type="Gradient" id="Gradient_n4qy2"]
offsets = PackedFloat32Array(0.9980237, 1)
colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_0x3ja"]
gradient = SubResource("Gradient_n4qy2")
fill = 2
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.9017094, 0.12820514)

[node name="HouseTest_4" unique_id=462882013 instance=ExtResource("1_03u1s")]

[node name="Cube_008" parent="." index="0" unique_id=2087805025]
material_override = ExtResource("2_n4qy2")
material_overlay = SubResource("ShaderMaterial_0x3ja")

[node name="Shadow" type="Decal" parent="." index="1" unique_id=30846848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0, 0)
size = Vector3(9, 0.5, 9)
texture_albedo = SubResource("GradientTexture2D_0x3ja")
