[gd_resource type="ShaderMaterial" format=3 uid="uid://2p8yqqg44ci3"]

[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_etun4"]
[ext_resource type="Texture2D" uid="uid://c0lkmyonx88hc" path="res://docs/museums/daynight/scenes/grain_test/grass_thin.png" id="2_grain"]

[resource]
render_priority = 0
shader = ExtResource("1_etun4")
shader_parameter/billboard_enabled = false
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.85, 0.75, 0.25, 1)
shader_parameter/alpha_texture = ExtResource("2_grain")
shader_parameter/leaves_scale = 1.0
shader_parameter/rotation_degrees = 0.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.3
shader_parameter/light_steps = 4.0
shader_parameter/random_mix = 0.3
shader_parameter/cast_shadow_strength = 0.6
