[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"]

[ext_resource type="Shader" uid="uid://bwf4wjp802x8j" path="res://core/daynight/environment_dust.gdshader" id="1_80hx2"]

[resource]
shader = ExtResource("1_80hx2")
shader_parameter/dust_color = Color(1, 0.9019608, 0.7019608, 0.6)
shader_parameter/wind_speed = Vector2(-0.2, 0.05)
shader_parameter/wind_oscillation = 0.0150000007125
shader_parameter/dust_speed = 0.15
shader_parameter/size_min = 0.010000000475
shader_parameter/size_max = 0.15000000642648
shader_parameter/dust_density = 1.5
shader_parameter/solid_core = 0.25
