[gd_scene format=3 uid="uid://bgb4pfflokl5s"]

[ext_resource type="PackedScene" uid="uid://c87qfar8b0ak0" path="res://tgcc/chunk/prop/pylon/pylon.fbx" id="1_lbnkk"]
[ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="2_8ym60"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="3_88p0r"]
[ext_resource type="Material" uid="uid://cn20mp8ep3yxu" path="res://tgcc/chunk/material/wires.tres" id="4_t1abq"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_21pk4"]
render_priority = 0
shader = ExtResource("3_88p0r")
shader_parameter/albedo_color = Color(0.2864734, 0.29280058, 0.2625562, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_equlh"]
render_priority = 0
shader = ExtResource("3_88p0r")
shader_parameter/albedo_color = Color(0.45348388, 0.45351064, 0.42169568, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[node name="PaloLuce" unique_id=830472879 instance=ExtResource("1_lbnkk")]

[node name="Pylon" parent="." index="0" unique_id=938151162]
transform = Transform3D(9.360515e-06, -3.932214e-07, -100, -86.173874, 50.735218, -8.265819e-06, 50.735218, 86.173874, 4.410226e-06, -0.61381716, 6.4698167, 0.52650124)
surface_material_override/0 = ExtResource("2_8ym60")
surface_material_override/1 = SubResource("ShaderMaterial_21pk4")
surface_material_override/2 = ExtResource("4_t1abq")
surface_material_override/3 = SubResource("ShaderMaterial_equlh")

[node name="dx" type="Marker3D" parent="." index="1" unique_id=817453817]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0.6448493, 7.234124, -0.002785494)

[node name="sx" type="Marker3D" parent="." index="2" unique_id=1025556497]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.61281574, 7.234124, -0.002785553)
