[gd_scene format=3 uid="uid://5ap10ax3lnr7"]

[ext_resource type="PackedScene" uid="uid://yduitvs71cly" path="res://tgcc/chunk/prop/vending machine/VendingMachine_1.fbx" id="1_2gy5m"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_c8xsn"]
[ext_resource type="Material" uid="uid://lt21ti7jo8yj" path="res://tgcc/chunk/material/glass.tres" id="3_8lrtl"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_tugn1"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.1977076, 0.185074, 0.17154357, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yhxjb"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.2510953, 0.448713, 0.1531955, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4g07f"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.39680645, 0.03939905, 0.24652746, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8lrtl"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.21267027, 0.21762055, 0.1688171, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ivdil"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.43137255, 0, 0.07450981, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_38noa"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.79855084, 0.6236654, 0.12806374, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0.64910424, 0.4375443, 0.04963681, 1)
shader_parameter/emission_energy = 8.5330004053175

[sub_resource type="ShaderMaterial" id="ShaderMaterial_44n02"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.3268116, 0.24098495, 0.024129823, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_h38e8"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.43284842, 0, 0.07371623, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1dhil"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.7205105, 0.21226168, 0.29410756, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_e03yv"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.53088605, 0.18851286, 0.23113313, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_qt06f"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.4775293, 0.8259454, 0.5505308, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8xsn"]
render_priority = 0
shader = ExtResource("2_c8xsn")
shader_parameter/albedo_color = Color(0.70471025, 0.5608685, 0.1632992, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0.7058824, 0.56078434, 0.16470589, 1)
shader_parameter/emission_energy = 9.4350004481625

[node name="VendingMachine_1" unique_id=1157270784 instance=ExtResource("1_2gy5m")]

[node name="Cartello" parent="." index="0" unique_id=83833849]
surface_material_override/0 = SubResource("ShaderMaterial_tugn1")
surface_material_override/1 = SubResource("ShaderMaterial_yhxjb")
surface_material_override/2 = SubResource("ShaderMaterial_4g07f")

[node name="CartelloUp" parent="." index="1" unique_id=237539239]
surface_material_override/0 = SubResource("ShaderMaterial_8lrtl")
surface_material_override/1 = SubResource("ShaderMaterial_ivdil")
surface_material_override/2 = SubResource("ShaderMaterial_38noa")

[node name="Vending machine" parent="." index="2" unique_id=989971963]
surface_material_override/0 = SubResource("ShaderMaterial_44n02")
surface_material_override/1 = SubResource("ShaderMaterial_h38e8")
surface_material_override/2 = SubResource("ShaderMaterial_1dhil")
surface_material_override/3 = SubResource("ShaderMaterial_e03yv")
surface_material_override/4 = ExtResource("3_8lrtl")
surface_material_override/5 = SubResource("ShaderMaterial_qt06f")
surface_material_override/6 = SubResource("ShaderMaterial_c8xsn")

[node name="OmniLight3D24" type="OmniLight3D" parent="." index="3" unique_id=1800848684]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.28955734, 1.6496534, 0)
light_color = Color(0.9372549, 0.49411765, 0.14509805, 1)
light_energy = 0.5
light_indirect_energy = 0.0
light_volumetric_fog_energy = 0.0
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_opacity = 0.96
omni_range = 10.0
omni_attenuation = 2.0
