[gd_resource type="ShaderMaterial" format=3 uid="uid://baot4vy3fqrdw"]

[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_yw70r"]
[ext_resource type="Texture2D" uid="uid://bm0roy74xo3ce" path="res://tgcc/chunk/prop/flower/bush_alpha.png" id="2_rv6bf"]
[ext_resource type="Texture2D" uid="uid://bkuv31yvqmqr2" path="res://tgcc/chunk/prop/flower/bush_colornoise.tres" id="3_t3pfi"]

[resource]
render_priority = 0
shader = ExtResource("1_yw70r")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.2509804, 0.44705883, 0.20392157, 1)
shader_parameter/alpha_texture = ExtResource("2_rv6bf")
shader_parameter/leaves_scale = 0.65
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = ExtResource("3_t3pfi")
shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.3019608, 0.5019608, 0.2, 1)
shader_parameter/variance_intensity = 0.400000019
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 10.0
shader_parameter/shadow_intensity = 1.0
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 8.50000035625
shader_parameter/random_mix = 0.0150000007125
shader_parameter/cast_shadow_strength = 0.6
