[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]

[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_0cuwq"]
[ext_resource type="Texture2D" uid="uid://cse6q7vqf14xo" path="res://tgcc/chunk/prop/grass/rice_alpha.png" id="2_ldsj3"]

[resource]
render_priority = 0
shader = ExtResource("1_0cuwq")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
shader_parameter/alpha_texture = ExtResource("2_ldsj3")
shader_parameter/leaves_scale = 0.92
shader_parameter/rotation_degrees = 0.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 1.5
shader_parameter/shadow_intensity = 0.70000003325
shader_parameter/highlight_intensity = 0.02000000095
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.138000006555
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0
