; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="tgcc"
run/main_scene="uid://bjkhawylawqof"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"

[autoload]

UIEvents="*uid://dehu28iq27mbn"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"

[global_group]

weather_vegetables_node=""
wind_node="Materials to apply wind"
weather_node=""

[physics]

3d/physics_engine="Jolt Physics"

[rendering]

textures/canvas_textures/default_texture_filter=2
rendering_device/driver.windows="d3d12"
anti_aliasing/quality/use_taa=true

[shader_globals]

global_gradient_color_bot={
"type": "color",
"value": Color(0, 0, 0, 1)
}
global_gradient_color_top={
"type": "color",
"value": Color(0, 0, 0, 1)
}
global_gradient_intensity={
"type": "float",
"value": 0.0
}
global_snow_amount={
"type": "float",
"value": 0.0
}
global_wind_speed={
"type": "float",
"value": 0.075
}
global_wind_direction={
"type": "vec2",
"value": Vector2(0.5, 0.2)
}
global_wind_scale={
"type": "float",
"value": 0.025
}
global_wind_strength={
"type": "float",
"value": 0.8
}
global_snow_threshold={
"type": "float",
"value": 0.0
}
global_snow_color={
"type": "color",
"value": Color(0.9309246, 0.95468724, 0.9776916, 1)
}
global_snow_start_time={
"type": "float",
"value": -1.0
}
global_snow_accumulation_speed={
"type": "float",
"value": 0.05
}
global_snow_melt_time={
"type": "float",
"value": -1.0
}
global_snow_melt_speed={
"type": "float",
"value": 0.0
}
global_rain_intensity={
"type": "float",
"value": 0.0
}
global_rain_puddle_amount={
"type": "float",
"value": 0.0
}
