[gd_resource type="ShaderMaterial" format=3 uid="uid://cn5vw7unbqgve"]

[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="1_weather"]

[resource]
render_priority = 0
shader = ExtResource("1_weather")
