[remap]

importer="glsl"
type="RDShaderFile"
uid="uid://cot8vqnj0h5by"
path="res://.godot/imported/edge_detection_shader.glsl-1a7158ec83d4a5f09c7cbc868285fb08.res"

[deps]

source_file="res://core/daynight/edge_detection_shader.glsl"
dest_files=["res://.godot/imported/edge_detection_shader.glsl-1a7158ec83d4a5f09c7cbc868285fb08.res"]

[params]

