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shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

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altezza_est = 1
altezza_sud = 1
altezza_ovest = 1

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material_override = ExtResource("4_0s706")

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skeleton = NodePath("")
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skeleton = NodePath("")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

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skeleton = NodePath("")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

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material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
skeleton = NodePath("")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

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material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
skeleton = NodePath("")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

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material_override = SubResource("ShaderMaterial_e6288")
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skeleton = NodePath("")
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