Gym 10 — Character & Portrait Gym
Tests every aspect of Dialogic's character/portrait system.
Demos
| # | Timeline | What it covers |
|---|---|---|
| 1 | gym10_positions |
Preset positions (left/center/right/leftmost/rightmost), manual pos=, z-index stacking |
| 2 | gym10_portrait_switch |
[portrait=name] mid-text switching, emotional arcs, variable-driven portraits |
| 3 | gym10_multichar |
3+ characters on screen, z-index layering, dynamic leave/rejoin flow |
| 4 | gym10_transforms |
mirror, scale, offset, rotation, smooth move transitions |
| 5 | gym10_spine |
Raptor's spine-animated portraits (walk/jump/roar) vs static PNG portraits |
Characters Used
- Miko — portraits: neutral, smile, joy, anger, shock
- Advisor — portraits: pl5, blink, doubt, surprise
- Merchant — portraits: happy, blink, surprise, confusion
- Raptor — spine-animated portraits: walk, jump, roar
How to Run
- From hub: Pick option 10 in the main gym hub
- Standalone: Open
gym10_main.tscn→ F6