Files
orzo/docs/gyms/gym10_character_portraits

Gym 10 — Character & Portrait Gym

Tests every aspect of Dialogic's character/portrait system.

Demos

# Timeline What it covers
1 gym10_positions Preset positions (left/center/right/leftmost/rightmost), manual pos=, z-index stacking
2 gym10_portrait_switch [portrait=name] mid-text switching, emotional arcs, variable-driven portraits
3 gym10_multichar 3+ characters on screen, z-index layering, dynamic leave/rejoin flow
4 gym10_transforms mirror, scale, offset, rotation, smooth move transitions
5 gym10_spine Raptor's spine-animated portraits (walk/jump/roar) vs static PNG portraits

Characters Used

  • Miko — portraits: neutral, smile, joy, anger, shock
  • Advisor — portraits: pl5, blink, doubt, surprise
  • Merchant — portraits: happy, blink, surprise, confusion
  • Raptor — spine-animated portraits: walk, jump, roar

How to Run

  • From hub: Pick option 10 in the main gym hub
  • Standalone: Open gym10_main.tscn → F6