# ============================================================ # Pattern 1 Target: Arrival Timeline # ============================================================ # This is the timeline we jumped TO from gym_pattern1_jump.dtl. # It demonstrates that we can land at a specific label. # ============================================================ label arrival join Advisor right Advisor (pl5): Welcome to gym_pattern1_target.dtl! Advisor (pl5): You jumped here from gym_p_jump.dtl. Advisor (doubt): Notice we landed at the attern1"arrival" label — not the beginning. Miko (surprise): That's right! I specified `jump gym_pattern1_target/arrival`. [wait time="1.0"] Advisor (pl5): The jump stack has your previous timeline saved. Advisor (pl5): If this timeline ends naturally, there's nothing to return to. Miko (smile): Let's go back to the main hub now. Miko (joy): But first, did you notice the jump syntax? # Tutorial note Advisor (pl5): The syntax is `jump TimelineName/LabelName` Advisor (doubt): To jump to the beginning, use `jump TimelineName/` [wait time="1.5"] Miko (neutral): Ready to go back? jump gym_main/menu