[gd_scene format=3 uid="uid://b4p2vn7bwm52a"] [ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://docs/museums/spine/assets/spineboy/spineboy-data-res.tres" id="1"] [sub_resource type="Shader" id="1"] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.r = 0.0; }" [sub_resource type="ShaderMaterial" id="2"] shader = SubResource("1") [sub_resource type="Shader" id="3"] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.b = 0.0; }" [sub_resource type="ShaderMaterial" id="4"] shader = SubResource("3") [node name="Node2D" type="Node2D" unique_id=128822378] [node name="SpineSprite" type="SpineSprite" parent="." unique_id=1332652767] skeleton_data_res = ExtResource("1") normal_material = SubResource("2") preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0 position = Vector2(501, 507) scale = Vector2(0.546374, 0.546373) [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite" unique_id=1275601575] normal_material = SubResource("4") slot_name = "gun" show_behind_parent = true position = Vector2(40.8753, -276.036) rotation = 0.837234