# ============================================================ # Pattern 5: Choice Routes to Different Timelines # ============================================================ # Each choice branch doesn't just set a variable — # it JUMPS to a completely different timeline. # ============================================================ label start join Miko center join Advisor right Advisor (doubt): This is a crossroads. Each choice leads to a different\ destination. Miko (neutral): Where should we go? - The sunny meadow Miko (joy): I love flowers! Let's go to the meadow. Advisor (pl5): Fresh air will do us good. jump gym_main/menu - The dark cave Miko (doubt): It's so dark in there... but I'm curious. Advisor (doubt): Bring a torch. We don't know what lurks inside. jump gym_main/menu - Back to the hub Miko (smile): Good idea. I've seen enough crossroads. Advisor (pl5): A safe choice. jump gym_main/menu # Note: In a real game, these would jump to: # jump meadow_scene/start # jump cave_scene/start # jump hub_scene/main # But here we just return to the hub for the demo.