Add character portraits gym
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docs/gyms/gym10_character_portraits/README.md
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# Gym 10 — Character & Portrait Gym
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Tests every aspect of Dialogic's character/portrait system.
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## Demos
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| # | Timeline | What it covers |
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|---|----------|---------------|
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| 1 | `gym10_positions` | Preset positions (left/center/right/leftmost/rightmost), manual pos=, z-index stacking |
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| 2 | `gym10_portrait_switch` | `[portrait=name]` mid-text switching, emotional arcs, variable-driven portraits |
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| 3 | `gym10_multichar` | 3+ characters on screen, z-index layering, dynamic leave/rejoin flow |
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| 4 | `gym10_transforms` | mirror, scale, offset, rotation, smooth move transitions |
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| 5 | `gym10_spine` | Raptor's spine-animated portraits (walk/jump/roar) vs static PNG portraits |
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## Characters Used
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- **Miko** — portraits: neutral, smile, joy, anger, shock
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- **Advisor** — portraits: pl5, blink, doubt, surprise
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- **Merchant** — portraits: happy, blink, surprise, confusion
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- **Raptor** — spine-animated portraits: walk, jump, roar
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## How to Run
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- **From hub:** Pick option 10 in the main gym hub
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- **Standalone:** Open `gym10_main.tscn` → F6
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