diff --git a/docs/narrative/AI_GEN.md b/docs/narrative/AI_GEN.md new file mode 100644 index 0000000..582ed46 --- /dev/null +++ b/docs/narrative/AI_GEN.md @@ -0,0 +1,102 @@ +# AI Generation + +This documents contains everything concerning AI image generation, from pipeline to prompts. + +## Quality + +For female characters: + +``` +cute, femmasterpiece, best quality, amazing quality, 4k, very aesthetic, high resolution, ultra-detailed, absurdres, newest, esthetic, +saturated, sensitive +``` + +For scenarios: + +TODO + +--- + +# Emma + +The girl next door, sunny, deredere + +## Body + +``` +red curly long hair, pronounced cheekbones, big round glasses, big cerulean eye, little freckles, sexy, +large breasts, narrow waist, curvy, busty, plump, wide hips, sweat, wet, shiny skin, cleavage, midriff, +collarbone, hip dips, hip bones +``` +## Suites + +### Casual + +``` +denim micro shorts, thick thighs, dark green side-tie highleg thong bikini under clothes +``` + +--- + +# Christy + +## Body + +mohawk, blue hair, pronounced cheekbones, big red eye, sexy, large breasts, narrow waist, curvy, busty, plump, wide hips, +sweat, wet, shiny skin, cleavage, midriff, collarbone, hip dips, hip bonesblack + + +--- + +# Positioning + +The words below are examples: + +``` +arched back, head tilt, leaning forward, legs apart, from side, pov, upper body, face focus, +foreshortening, dutch angle +``` + +# Scenario + +The words below are examples: + +``` +foreshortening, dutch angle, dappled sunlight, sunset, under palm tree, beach, orange sky, cloud, detailed background, +backlighting, volumetric light +``` + +--- + +# Generation + +Prompt pieces used for generating Emma's pictures from scratch. +Guidelines: + +- Always use Quality as it is. Cannot be changed +- Always use Body as it is. Cannot be changed +- Pick a single Suite (right now there's only Casual) +- You can pick pieces as you want in Positioning, one or many of them. You could also use completely new prompt pieces (not in the list) +- Do not use scenario at the moment + +Seeds: + +- 1812077376 +- 573523049 + +--- + +# Edit + +Basic prompt pieces used for edit generated images with edit models. + +## Generic + +preserve style + +## Emotion + +- Happy, smile +- Angry, blush +- Shy, blush +- Cringed diff --git a/docs/narrative/ORZO_01.md b/docs/narrative/ORZO_01.md new file mode 100644 index 0000000..65ea2e2 --- /dev/null +++ b/docs/narrative/ORZO_01.md @@ -0,0 +1,409 @@ +## Orzo 01 + +Orzo 01 is a adult visual novel. + +## Setting + +A traveling summer festival circuit across rural Japan. The player is a foreign photographer +hired to document the festivals for a tourism board — lantern festivals, harvest celebrations, fire +ceremonies. He travels in a small convoy: a van, a truck of equipment, and a handful of performers +and staff who become his temporary family for eight weeks. The world is taiko drums, paper lanterns, +summer heat, and roads between villages where the rice fields stretch forever. + +## Characters + +### Emma (Deredere) + +A shamisen player and part-time narrator for the festival's storytelling segments. She's been on the +circuit for three summers. Knows every festival organizer, every shortcut, every local dish. Calls the +player "kisha-san" (Mr. Photographer) with a smile that makes it impossible not to smile back. + +**First encounter**: At a lantern-lighting ceremony, she appears beside him, close enough that their +sleeves touch, and whispers "You're framing it wrong — lower, let the water reflect the light." +She's right. + +### Christy (Tsundere) + +A fire dancer and acrobat — the festival's showstopper. Grew up in the circuit; her grandmother ran +the same troupe. She rarely speaks unless it's about performance. When she dances, she's untouchable. +Offstage, she's untouchable too — by choice. + +**First encounter**: Behind the equipment truck, stretching alone before a performance. The player's +camera clicks accidentally. She stops mid-stretch. "Delete it." He does. She doesn't thank him. + +## Characters interplay in this world + +- **Emma's route** is a summer romance in the classic sense — fleeting, luminous, aching precisely because +it has an end date. Every festival is a new backdrop. She teaches him phrases in dialect, drags him +to food stalls at midnight, falls asleep against his shoulder on the van between towns. Her Deredere +nature means she never holds back — she knows this ends in August and chooses to love fully anyway. +The question is whether the player can match her courage. + +- **Christy's route** is about what's behind the performance. She dances with fire because her grandmother +did, because the circuit is the only home she's ever known, because stillness terrifies her. The +player earns access in fragments: a shared cigarette behind the stage, a scar on her forearm from a +childhood accident, the admission that she's never been photographed by someone she trusted. +When she finally lets him photograph her — not performing, just her, at dawn, tired and real — it's +more intimate than anything physical. + +- **The shared world**: The festival circuit is a living thing — fireworks, rain delays, broken truck +axles, impromptu performances in a village that wasn't on the schedule. Emma and Christy grew up in +these traditions in different ways. Emma knows the stories behind every festival. Christy knows the +body behind every performance. Together they complete the circuit. The player photographs both: +Emma laughing with festival elders, Christy mid-spin with fire blooming around her. Through the lens, +he begins to understand what he's choosing between. + +- **Route intersection** — the final festival: The last night. A fire ceremony on a lake. Emma +narrates the story — an old tale about a spirit who must choose between the sun and the moon. +Christy dances the spirit's role, flames reflected in black water. The player photographs from the +shore, and the lens captures a moment where both women are looking at him. + +# Chapters + +## Chapter 1 — *First Light* + +Covers the protagonist's first 2–3 days on the circuit: arrival, initiation into the convoy, +and first encounters with both heroines. Establishes world, tone, the 8-week clock, and the +immediate emotional texture of the two routes. + +--- + +### Affinity System + +Every character tracks `affinity` on a hidden integer scale (approx. −10 to +10 per chapter). +Choices raise or lower affinity. Affinity gates route availability, scene variants, and the +final festival outcome. + +**Notation:** +- `E+ / E−` = Emma affinity change +- `C+ / C−` = Christy affinity change +- `T+ / T−` = Takeda / crew affinity change + +--- + +### Scene 1 — *The Road In* + +**Location:** A rural train platform, then the interior of a cramped van driving through +rice-field country under crushing summer humidity. + +**Characters:** Protagonist, **Takeda** (grizzled convoy driver & coordinator), unnamed +crew hands. + +**What happens:** + +The protagonist steps off a local train into the heat — a foreigner with a camera bag and +bad Japanese. Takeda picks him up in a dusty van. On the drive, Takeda explains the rhythm +of the circuit (shows, travel, sleep, repeat), points out landmarks, and gruffly sizes up +the new photographer. Rice fields stretch endlessly past the window. The van smells of +gasoline and old coffee. The protagonist photographs the landscape through the glass — his +first frame of the journey. + +**Choice 1 — *"First impressions"*** + +*Takeda glances at the protagonist's oversized camera bag and says: "You know this isn't +a vacation, right?"* + +| Option | Text | Affinity | +|--------|------|----------| +| A | "I'm here to work. You'll see." | T+1 — Takeda respects grit | +| B | "Work and vacation aren't so different through a lens." | Neutral — Takeda shrugs | +| C | "I'll try not to slow you down." | T−1 — Takeda smells weakness | + +**Consequences:** Teaches the player that choices exist and have consequences. Low-stakes, +crew-only. The "8 weeks" deadline is seeded in conversation. Takeda becomes the player's +anchor to the practical world of the circuit. + +--- + +### Scene 2 — *Arrival at Ground* + +**Location:** A festival ground in a small town — tents going up, lantern strings being +hung, taiko drums unloaded under afternoon sun. + +**Characters:** Protagonist, Takeda, crew members. **Glimpses** of Emma (distant, tuning a +shamisen on a crate, laughing with elderly locals) and Christy (distant, hauling twice her +weight in equipment, face set in concentration). + +**What happens:** + +The convoy arrives. The protagonist is assigned a corner of the crew tent and told to +"shoot everything — setup, faces, the town." He wanders the grounds, photographing the +controlled chaos. The heat is oppressive. A festival elder offers him cold tea. He feels +the first stirrings of belonging — or at least, of being tolerated. + +**Choice 2 — *"First glance"*** + +*The protagonist surveys the grounds. Two figures stand out. His camera is in his hand. +Where does the lens drift?* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Photograph the laughing woman — warmth, connection. | E+1 — she notices later, flattered | +| B | Photograph the solitary woman — strength, isolation. | C−1 — she notices immediately, cold stare | +| C | Photograph neither — shoot the lanterns, the town, the crew. | Neutral — professionalism | + +**Consequences:** First affinity nudge toward one heroine or neutrality. Teaches that +photographing Christy without permission has consequences — foreshadows Scene 4. The +player learns the physical geography of a festival ground. + +--- + +### Scene 3 — *The Lanterns* — Emma's First Encounter + +**Location:** Riverside at dusk. Paper lanterns being lit and set afloat on black water. + +**Characters:** Protagonist, **Emma**. + +**What happens:** + +The protagonist is at the water's edge, struggling to frame the lantern ceremony — the +light, the reflections, the faces. A voice beside him, close enough that their sleeves +touch: *"You're framing it wrong — lower, let the water reflect the light."* He adjusts. +She's right. He turns. Emma smiles and says *"kisha-san"* (Mr. Photographer) with a warmth +that makes it impossible not to smile back. She introduces herself — shamisen player, +part-time narrator, three summers on the circuit. Brief, easy conversation. She knows +everyone. She offers to show him the best food stalls later. Then she's gone, pulled away +by a festival organizer, throwing a wave over her shoulder. + +**Choice 3 — *"The correction"*** + +*Emma whispers: "You're framing it wrong — lower, let the water reflect the light." The +protagonist adjusts. She's still beside him, sleeve brushing his, waiting to see what he +does next.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | "Thank you. I'm [name]. Are you with the festival?" | E+2 — open, warm, matches her energy | +| B | Lower the camera and just watch the lanterns with her. | E+3 — she's surprised; he chose the moment over the shot | +| C | Nod, keep shooting. She'll drift away. | E−1 — missed connection; she's too polite to push | + +**Choice 4 — *"The name"*** + +*She calls him "kisha-san" for the first time, smiling.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Smile back. "And what should I call you?" | E+1 — reciprocity | +| B | "Kisha-san? I've been called worse." | E+1 — playful; she laughs | +| C | "Just [name] is fine." | Neutral — she notes the correction but keeps using kisha-san anyway | + +**Consequences:** Emma is established as instantly warm, knowledgeable, effortlessly +charming. The *"kisha-san"* nickname is born — it sticks for the whole story. First +genuine human connection for the protagonist. The player receives a clear invitation toward +Emma's route: open, luminous, no games. + +--- + +### Scene 4 — *The Click* — Christy's First Encounter + +**Location:** Behind the equipment truck, just before the evening performance. Dusk, long +shadows, distant taiko drumming. + +**Characters:** Protagonist, **Christy**. + +**What happens:** + +The protagonist, looking for a different backstage angle, rounds the truck and finds +Christy stretching alone — a fire dancer's discipline, all controlled tension. She hasn't +seen him. He raises the camera on instinct. The shutter clicks. She stops mid-stretch, +turns, and her eyes are ice: *"Delete it."* No anger — just a cold, absolute wall. He +shows her the empty screen. She turns away without a word. He leaves, heart thumping, more +unsettled than he expected. + +**Choice 5 — *"Delete it"*** + +*The shutter clicks. Christy stops mid-stretch. Her eyes find him. "Delete it."* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Delete it immediately. Show her the empty screen. Say nothing. | C+1 — she expected a fight; silence surprises her | +| B | Delete it. "I'm sorry. I should have asked." | C+2 — she didn't expect an apology; stores it | +| C | Delete it, but hesitate. "I wasn't trying to—" | C−1 — she doesn't want explanations | +| D | "Why? It was just a stretch." | C−3 — walls go up; she walks away visibly colder | + +**Choice 6 — *"The exit"*** + +*She turns away. The protagonist is still standing there.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Leave quietly. | C+1 — she notices the absence of further intrusion | +| B | "Good luck tonight." | Neutral — she doesn't respond, but files it | +| C | Raise the camera again — just in case. | C−3 — she catches the movement in her peripheral; dangerous | + +**Consequences:** Christy is established as guarded, formidable, unwilling to be seen +outside her performance. The protagonist's relationship with his camera gains ethical +weight — *taking* vs. *being given.* The player understands Christy's route will not come +easily. Option B in Choice 5 is the highest gain because it acknowledges her autonomy. +Option D is a significant setback — recoverable, but it closes early trust. + +--- + +### Scene 5 — *Fire and Strings* — First Performance + +**Location:** Main festival stage at night — paper lanterns, bonfire light, a crowd of +villagers and travelers. + +**Characters:** Protagonist, **Emma**, **Christy**, Takeda, crew, festival crowd. + +**What happens:** + +The first full performance. Emma takes the stage with her shamisen, narrating a folk tale +with a voice that carries across the crowd — playful, dramatic, beloved by the locals. +Then Christy enters. Fire poi bloom in the dark. She moves and the crowd goes silent. +Through the viewfinder, the protagonist captures Christy mid-spin, fire trailing like a +second body, her face unreadable. He turns and catches Emma laughing with a festival elder +at the edge of the stage, shamisen resting on her lap. Two frames. Two women. He doesn't +know it yet, but the choice has already begun to form. + +**Choice 7 — *"The lens"*** + +*The protagonist has one camera, one angle, one moment that will define his coverage. The +shamisen rises. The fire blooms.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Frame Emma — the storyteller, face lit by lanterns, voice carrying the tale. | E+2 — she spots him in the crowd; her smile flickers | +| B | Frame Christy — fire trails, the dancer's body in motion, untouchable. | C+1 — she doesn't know, but the photo becomes important later | +| C | Wide shot — both in frame, the stage, the crowd, the whole moment. | Neutral — professional; captures the festival, not the person | + +**Consequences:** A soft route signal. The player tells the game who they're watching. +Christy's gain is smaller because she doesn't know — but the *photo* persists and can be +shown to her in a later chapter. Both heroines are shown in their element. The circuit's +magic is fully established. + +--- + +### Scene 6 — *Midnight Stalls* + +**Location:** Late-night food stalls at the festival's edge — strings of bare bulbs, +sizzling grills, laughter. Then the van interior, driving through darkness to the next +town. + +**Characters:** Protagonist, **Emma**, Takeda, crew members. + +**What happens:** + +After the show, the crew descends on the food stalls. Emma finds the protagonist and drags +him by the sleeve to try *imagawayaki* and *yakisoba* from a specific stall — "the best in +three prefectures, I've done the research." She teaches him a local dialect phrase and +laughs when he butchers it. Takeda tells a story about a festival where the floats caught +fire. The crew are a family tonight — tired, happy, temporary. On the van ride to the next +town, Emma falls asleep against the protagonist's shoulder. The rice fields slide past in +the dark. + +**Choice 8 — *"The dragging"*** + +*Emma grabs the protagonist's sleeve. "Come on, kisha-san — there's a stall three blocks +in that has imagawayaki that will ruin you for all other food."* + +| Option | Text | Affinity | +|--------|------|----------| +| A | "Lead the way." Let her pull you into the crowd. | E+2 — she beams; she loves showing people things | +| B | "I should finish uploading photos first." | E−1 — her smile falters, just slightly; she recovers fast | +| C | "Only if you're paying." | E+1 — she laughs and calls him cheap; it becomes a running joke | + +**Choice 9 — *"The dialect"*** + +*Emma teaches him a phrase in the local dialect — something untranslatable about the smell +of summer rain on rice fields.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Try earnestly, even if you butcher it. | E+2 — she's delighted by the effort | +| B | "That's never coming out of my mouth correctly." | E+1 — she teases him about it for the rest of the night | +| C | "Teach me something useful instead." | E−1 — a small wound; she was sharing something real | + +**Choice 10 — *"The shoulder"*** ⭐ + +*In the van, late night. Emma has fallen asleep against the protagonist's shoulder. The +road hums. The next town is two hours away.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Don't move. Let her sleep. | E+3 — she wakes briefly, murmurs something, doesn't pull away | +| B | Gently adjust so she's more comfortable. | E+2 — she doesn't wake, but her body relaxes | +| C | Shift away. It feels too familiar. | E−2 — she wakes, pretends she didn't, moves to the window | +| D | Take a photo of her sleeping. | E−3 — she wakes, sees the camera, warmth evaporates: *"kisha-san... don't."* | + +**Consequences:** Emma's route deepens — physical closeness, vulnerability, the ache of +impermanence. The "temporary family" dynamic is fully realized. Option D is devastating +because it echoes the Christy scene — using the camera as a barrier instead of a bridge. +Teaches that *both* heroines require consent. The dialect phrases become a recurring +motif on Emma's route. + +--- + +### Scene 7 — *Before Dawn* — Christy's Echo + +**Location:** The next morning, a quiet edge of the new festival ground. Mist over rice +fields. Before sunrise. + +**Characters:** Protagonist, **Christy**. + +**What happens:** + +The protagonist wakes before the convoy, restless. He walks out with his camera, meaning +to photograph the sunrise. He finds Christy already there — practicing alone, no fire, +just pure movement flowing through forms her grandmother taught her. Absorbed, unguarded. +She hasn't seen him. His camera is in his hand. + +**Choice 11 — *"The morning"*** ⭐ *Key turning point of Chapter 1* + +*The protagonist finds Christy practicing alone in the mist. No fire — just movement, her +body flowing through forms. She hasn't seen him. His camera is in his hand.* + +| Option | Text | Affinity | +|--------|------|----------| +| A | Photograph her. This is what he's here to do. | C−3 — she senses it, stops, turns: *"You again."* Cold fury | +| B | Don't photograph. Watch in silence, then leave before she notices. | C+2 — she never knows; but the *player* grows | +| C | Don't photograph. Stay. Let her see you watching — no camera raised. | C+3 — she stops, meets his eyes, doesn't speak, doesn't send him away — the first crack | +| D | Call out. "Morning." Try to talk. | C−2 — she freezes, grabs her things, leaves without a word; he invaded her time | + +**Consequences:** The signature choice of Chapter 1. Defines the protagonist's +understanding of Christy. Option C is the highest affinity gain possible with her in this +chapter — it communicates *I see you, and I'm not taking anything.* Option A is a severe +setback and closes early soft moments on her route. The chapter ends on Christy alone in +the mist — and the protagonist understanding, for the first time, that some things cannot +be photographed. They have to be earned. + +--- + +## Chapter 1 — Affinity Summary + +| Character | Max gain (all best choices) | Max loss (all worst choices) | Spread | +|-----------|-----------------------------|------------------------------|--------| +| Emma | +12 | −7 | 19 points | +| Christy | +7 | −10 | 17 points | +| Takeda / Crew | +1 | −1 | 2 points | + +### Chapter-End Affinity Thresholds + +At chapter end, affinity levels gate small narrative variants in the transition to +Chapter 2: + +| Threshold | Effect | +|-----------|--------| +| **Emma ≥ +6** | She saves him a seat in the van unprompted. A note appears in his camera bag: a local sweet wrapped in paper with *"for kisha-san"* in her handwriting. | +| **Emma ≤ −2** | She's still friendly, but *"kisha-san"* carries polite distance now. No midnight stalls invitation on her own. | +| **Christy ≥ +4** | In the van, she glances at him once. Just once. It's nothing — and everything. | +| **Christy ≤ −5** | She refuses to be in the same frame as him. If he enters a space, she leaves it. This persists into Chapter 2. | + +--- + +## Design Principles + +1. **The camera as moral choice.** Half the affinity shifts are about whether the +protagonist raises the lens. Photography is either theft or gift, and the player decides +which. +2. **Emma rewards presence; Christy rewards restraint.** Emma's gains come from saying +*yes* — to food stalls, to dialect lessons, to closeness. Christy's gains come from saying +*no* — to the camera, to intrusion, to forcing conversation. +3. **No neutral choices that matter.** Every choice moves a needle. There is no "safe" +path — only attention and its consequences. +4. **The two routes are not symmetrical.** Emma is easier to gain affinity with (summer +romance is generous). Christy is harder (trust is slow). The player who wants Christy's +route must *work* for it. +5. **Affinity is invisible.** Players never see the numbers. They feel the consequences +through character behavior, dialogue shifts, and scene availability — never through HUD +bars or stats screens. diff --git a/docs/narrative/PERSONALITY.md b/docs/narrative/PERSONALITY.md new file mode 100644 index 0000000..07fdc74 --- /dev/null +++ b/docs/narrative/PERSONALITY.md @@ -0,0 +1,212 @@ +# Personality + +This document contains a list of personalities that we can find into manga, anime, ecc. + +## Tsundere + +A Tsundere has a personality that is usually strict, cold, and sometimes hostile toward the person they like and toward others. +Occasionally, Tsundere will let their warm and loving feelings, hidden inside their heart, slip out. +They hide their feelings because they are shy, nervous, insecure, or simply unable to behave properly in front of +their crush. + +The Japanese term "Tsundere" refers to a character who is outwardly violent and "runs hot and cold," +alternating between two distinct moods: Tsuntsun (from Tsu-) "aloof or irritable," and deredere (from -dere) "loving." +It describes a person who is initially cold (and sometimes even hostile), only to later and gradually show +a warmer and friendlier side of themselves. Originally found in Japanese bishōjo games, the word is now part of the +otaku moe phenomenon, reaching other media such as maid cafés, anime, manga, novels, and even mass media. + +A Tsundere is a character who pretends not to be interested in someone else, yet continues to do things for that +person. They even keep saying that they are actually not interested in their love interest. Tsundere are characters who +are not honest with themselves and their own feelings, or are too embarrassed to admit they love someone. + +Extremely frequent will be phrases said by a Tsundere such as: "It's not like I like you or anything!" or +"Don't get the wrong idea!" Furthermore, many of them call their love interest "baka," meaning "stupid" or "idiot," +but in a gentler way. + +Some examples of "Tsundere" characters + +- Rin Tohsaka (Fate/Stay Night) +- Asuka Langley (Neon Genesis Evangelion) +- Taiga Aisaka (Toradora!) +- Mikoto Misaka (A certain magical Index/ A certain scientific Railgun) +- Chitoge Kirisaki (Nisekoi) + +## Yandere + +A Yandere has a personality that initially tends to love and care for the person for whom they harbor a strong affection +until their romantic love, admiration, and devotion become exuberant, excessive, and mentally unstable +through overprotection, violence, brutality, or a combination of the three. + +The term "Madness" perfectly describes Yandere characters. They are not stupid or reckless people, but rather psychopathic and +jealous, who would kill the entire family of their beloved just to be alone with them. +Yandere characters are hopelessly in love with their crush, which obviously drives the other to madness from an obsessive +love with consequent abnormal behavior against all other people. In these cases, sayings like "Love makes you go crazy" +are indeed truthful. + +However, not everything that has just been said is true: some Yandere are undeniably crazy from the very beginning. +The reason a Yandere goes crazy can vary; they may have been a victim of some horrible event, +or they may simply have had a natural inclination to become a serial killer. +Regardless, as long as they have a mentally ill type of love, they are identified as Yandere. + +Not by chance, the "yan" in the word Yandere comes from the verb yanderu, which means "to be mentally ill." + +Furthermore, there are also several subcategories of the Yandere type, but they would take too long to describe +in turn: however, you can find an explanatory image of these at this LINK. + +Some examples of "Yandere" characters: + +- Yuno Gasai (Mirai Nikki) +- Misa Amane (Death Note) +- Kotonoha Katsura (School Days) +- Shion Sonozaki (Higurashi no Naku Koro ni) +- Anna Nishikinomiya (Shimoneta) + +## Kuudere + +A Kuudere has a calm and peaceful personality that never panics. They show few emotions and, in extreme cases, +are completely devoid of emotions, but they may hide their true feelings deep down. + +Kuudere characters are often cold, blunt, and cynical. They may appear emotionless and stoic on the outside, but on the inside +they are very caring, at least when it comes to those they love. They are those characters who seem inexpressive, do not react to +whatever the love interest says, do not laugh too often at jokes, and are very often associated with the stereotype of the +genius detached from the world. These characters are usually characterized by white, blue, or other cool-colored hair. + +The key point of a Kuudere character is that although they are presented as something akin to living ice statues, +as they develop their relationship with the other person, they begin to open up and even show expressions such as smiling +slightly. In some cases, they will completely "melt" or break their ice armor, starting to cry profusely +or shout "I love you" to their crush. This happens when a Kuudere switches from kuu- mode to -dere mode. + +Kuudere often speak in a calm, monotone tone and appear to be unaffected by the world around them. +They never seem to be overly happy, excited, or surprised, just as they never appear sad, annoyed, or angry. +Extreme examples can even seem completely devoid of emotions like robots. Although they act seriously on the outside, +they often have an excellent sense of sarcastic humor. + +The kuu- in Kuudere comes from the word "kuuru," which is the Japanese adaptation of the English word "cool." + +In Japanese, kuuru can mean many things. It can mean that someone seems cool, calm, or even cold, or a +person capable of handling any situation. + +In the case of Kuudere, kuuru would be the calm and composed type. The type that shows no emotions and remains cool and collected +(cool) no matter what happens. + +Some examples of "Kuudere" characters: + +- Kanade "Angel" Tachibana (Angel Beats!) +- Homura Akemi (Puella Magi Madoka Magica) +- Yotsugi Ononoki (Monogatari Series) +- Mei Misaki (Another) +- Mai Minakami (Nichijou) + +## Dandere + +A Dandere has a quiet, peaceful, but asocial personality. They are afraid to speak, as they fear that everything they +say may get them into trouble. A Dandere character, because of this quiet and silent personality, often appears +devoid of emotions. However, they tend to suddenly become talkative, sweet, and cute when alone with the right person, +if they are comfortable enough to pour out their heart, revealing that they are actually just shy. + +A Dandere will behave more or less like a normal person, but will not speak unless spoken to or asked. +They will avoid speaking because of their shyness, but if necessary they will speak, sometimes with some difficulty or embarrassment. +A Dandere tends to feel more at ease when surrounded by more people, since they will have fewer occasions to speak. +Moreover, they usually tend to relax when, in the group they are in, new characters completely +unfamiliar to the others are introduced: this will put the Dandere character on the same level as the newly introduced characters. + +The difference between a Dandere and a Kuudere, which may seem similar, is that a Dandere character can be nervous +(and not calm) during certain situations with their crush, but will prefer to remain silent, while a Kuudere character can +still speak while maintaining their composure and remaining calm. Many Dandere will become agitated if invited to speak, while +Kuudere will have no problem answering if necessary. + +Some examples of "Dandere" characters: + +- Mio Akiyama (K-ON!) +- Nagisa Furukawa (Clannad) +- Nadeko Sengoku (Monogatari Series) +- Umi Sonoda (Love Live) +- Hitori Bocchi (Hitoribocchi No Marumaru Seikatsu) + +## Deredere + +A Deredere has a very kind and energetic personality. They are seen most of the time in a cheerful and +happy mood and tend to spread joy to those around them. Whatever happens, they quickly return to showing off their smile. + +These are the only characters that do not have an abbreviation from the base term "deredere," since its definition is simply +just that of "lovey-dovey." + +Deredere characters are like all other -Dere types, such as a Tsundere character or a Yandere, since while they are +in love with someone, they are able to develop a peculiar character compared to other characters. The biggest difference +from other -Dere is that Deredere do not find it strange for another character to get along with the person they love, as long as they do not +do anything bad to them. In fact, they do not take it too hard and do not get angry if the person they love is initially +together with another character. + +As long as the loved one is happy, Deredere will not get too down, whether they themselves end up starting a relationship with +that person or not. They will also be kind to their rivals and have fun with them in the meantime. +Furthermore, they are not afraid to show their care and affection to their love interest, even if, when it comes to their love +for these characters, they are either completely open about it, confessing right away, or they will take a little longer +to confess due to the other's reluctance. + +Some examples of "Deredere" characters: + +- Meiko "Menma" Honma (Anohana) +- Chika Takami (Love Live! Sunshine!!) +- Madoka Kaname (Puella Magi Madoka Magica) +- Chiyo Sakura (Gekkan Shoujo Nozaki-kun) +- Rinko Yamato (Ore Monogatari) + +## Sadodere + +A Sadodere has a sadistic or antisocial personality. They enjoy playing with the feelings of their love interests and +are commonly referred to as "teasers." In Sadodere, in fact, the word "Sado" derives directly from "sadomaso." + +A Sadodere is a troublemaker who enjoys manipulating the feelings of others, usually deriving pleasure from it. +It is very common for them to play with the emotions of their love interests and also enjoy humiliating them. + +Sadodere are typically defined by their sadistic tendencies and can be violent and cruel to others and even +more so to their loved ones. They always have a severe lack of empathy; however, some Sadodere can redeem themselves. + +Although this type of -dere enjoys hurting people, they will experience more pleasure when they hurt their loved ones, +which is why they can be confused with a Yandere. The difference between the two is that a Sadodere character enjoys doing harm, +while a Yandere character will hurt others only to prevent them from stealing their crush. +The latter may even hurt their love interest, but only to get something out of it, +without necessarily any satisfying feeling from those actions. + +Some examples of "Sadodere" characters: + +- Kurumi Tokisaki (Date A Live) +- Junko Enoshima (Danganronpa) +- Himiko Toga (My Hero Academia) +- Hayase Nagatoro (Don't Toy with me, Miss Nagatoro) +- Maika Sakuranomiya (Blend S) + +## Bakadere + +A Bakadere has a very clumsy and stupid personality, who, most of the time, lack common sense. +The term is formed exactly from the famous word "baka," which means precisely "stupid" but also "idiot" or "imbecile." + +Bakadere characters are for the most part very innocent and sweet, but their stupidity overshadows their other attributes. +Most tend to be excessively carefree and optimistic due to their lack of intelligence. +Bakadere characters also act in a childish and empty-headed way. They usually rush into things without thinking +first, resulting in embarrassing situations. + +Some examples of "Bakadere" characters: + +- Chika Fujiwara (Kaguya-sama, Love is War) +- Mankanshoku Mako (Kill la Kill) +- Sasha Blouse (Attack on Titan) +- Mashiro Shiina (The Pet Girl of Sakurasou) +- Yuuko Yoshida (Machikado Mazoku) + +## Others + +**Mayadere** ➔ A dangerous character, initially antagonistic, who however later switches sides for love. +**Bocchandere** ➔ A character who has a "dark" personality. They are often linked in some way to the Yakuza or the Mafia. +**Byoukidere** ➔ An extremely kind and sweet character, who however suffers from a physical or mental illness, most of the time fatal. +**Nemuidere** ➔ A character who spends most of their time sleeping and lazing about. +**Oujidere/Oujodere** ➔ A narcissistic character who wants, and sometimes demands, to be treated like a prince/princess. +**Goudere** ➔ A character who would stop at nothing to make their "master" happy. +**Shundere** ➔ A character who is always sad and depressed due to various life misfortunes. +**Hajidere** ➔ A character who becomes extremely nervous and embarrassed in front of the person they love. +**Himedere** ➔ An Oujodere who, however, only wants to be treated that way by the person they love and by no one else. +**Hiyakasudere** ➔ A character with a marked hypersexuality and histrionic personality. +**Kamidere** ➔ A character who wants to be treated like a God/Goddess. +**Kanedere** ➔ A character attracted to rich people / people with lots of money. +**Kekkondere** ➔ A character who wants to immediately marry someone they have just met. +**Yottadere** ➔ A character who loves drinking anything alcoholic. diff --git a/project.godot b/project.godot index 97acc31..b10064d 100644 --- a/project.godot +++ b/project.godot @@ -24,9 +24,19 @@ directories/dch_directory={ "Advisor": "res://docs/museums/dialogic/Advisor.dch", "Merchant": "res://docs/museums/dialogic/Merchant.dch", "Miko": "res://docs/museums/dialogic/Miko.dch", -"Raptor": "res://docs/museums/dialogic/Raptor.dch" +"Raptor": "res://docs/museums/dialogic/Raptor.dch", +"christy": "res://sandbox/christy.dch", +"emma": "res://sandbox/emma.dch", +"takeda": "res://sandbox/takeda.dch" } directories/dtl_directory={ +"ch1_scene1_road_in": "res://sandbox/chapter1/ch1_scene1_road_in.dtl", +"ch1_scene2_arrival": "res://sandbox/chapter1/ch1_scene2_arrival.dtl", +"ch1_scene3_lanterns": "res://sandbox/chapter1/ch1_scene3_lanterns.dtl", +"ch1_scene4_click": "res://sandbox/chapter1/ch1_scene4_click.dtl", +"ch1_scene5_performance": "res://sandbox/chapter1/ch1_scene5_performance.dtl", +"ch1_scene6_stalls": "res://sandbox/chapter1/ch1_scene6_stalls.dtl", +"ch1_scene7_dawn": "res://sandbox/chapter1/ch1_scene7_dawn.dtl", "gym09_congrats": "res://docs/gyms/gym09_scene_switching/gym09_congrats.dtl", "gym09_intro": "res://docs/gyms/gym09_scene_switching/gym09_intro.dtl", "gym10_main": "res://docs/gyms/gym10_character_portraits/gym10_main.dtl", @@ -68,6 +78,11 @@ variables={ "coins": 0, "met_merchant": false, "player_has_key": true +}, +"ORZO_01": { +"chirsty_affinity": 0, +"emma_affinity": 0, +"takeda_affinity": 0 } } extensions_folder="res://addons/dialogic_additions"