Add spine and dialogic museums

This commit is contained in:
2026-06-15 00:35:27 +02:00
parent 12efcbb4a6
commit a621366717
1088 changed files with 74220 additions and 0 deletions

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extends Node2D
@onready var spineboy = $SpineSprite
@onready var center_bone = $SpineSprite/HoverboardCenterBone
@onready var center_ray = $SpineSprite/HoverboardCenterBone/CenterRay
@onready var target_bone = $SpineSprite/HoverboardTargetBone
@onready var target_ray = $SpineSprite/HoverboardTargetBone/TargetRay
@onready var hip_bone = $SpineSprite/HipBone
var center_hip_distance = 0
func _ready():
spineboy.get_animation_state().set_animation("hoverboard", true, 0)
spineboy.update_skeleton(0);
center_hip_distance = hip_bone.global_position.y - center_bone.global_position.y
func _physics_process(delta):
if target_ray.is_colliding():
target_bone.global_position.y = target_ray.get_collision_point().y - 30
if center_ray.is_colliding():
center_bone.global_position.y = center_ray.get_collision_point().y - 30
if abs(hip_bone.global_position.y - center_bone.global_position.y) - abs(center_hip_distance) < 20:
hip_bone.global_position.y = center_bone.global_position.y + center_hip_distance
spineboy.global_position.x += delta * 150;