Add spine and dialogic museums

This commit is contained in:
2026-06-15 00:35:27 +02:00
parent 12efcbb4a6
commit a621366717
1088 changed files with 74220 additions and 0 deletions

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extends Node2D
func _ready():
$SpineSprite.get_animation_state().set_animation("walk");

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uid://dhqla6kxkv0ce

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[gd_scene format=3 uid="uid://rt2llskmx7xm"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://c53t4xfil8g8g" path="res://docs/museums/spine/assets/raptor/raptor-data.tres" id="1"]
[ext_resource type="Texture2D" uid="uid://cggfs567rn1ay" path="res://docs/museums/spine/assets/raptor/light-sprite.png" id="2"]
[ext_resource type="Script" uid="uid://dhqla6kxkv0ce" path="res://docs/museums/spine/examples/10-2d-lighting/2d-lighting.gd" id="3"]
[node name="Node2D" type="Node2D" unique_id=1849486266]
script = ExtResource("3")
[node name="SpineSprite" type="SpineSprite" parent="." unique_id=967171539]
skeleton_data_res = ExtResource("1")
preview_skin = "Default"
preview_animation = "-- Empty --"
preview_frame = false
preview_time = 0.0
position = Vector2(576, 506)
scale = Vector2(0.458967, 0.458967)
[node name="Light2D" type="PointLight2D" parent="." unique_id=447652711]
position = Vector2(691, 283)
scale = Vector2(1.51563, 1.51563)
color = Color(1, 0.0117647, 0.0117647, 1)
texture = ExtResource("2")
height = 100.0
[node name="CanvasModulate" type="CanvasModulate" parent="." unique_id=1888774714]
color = Color(0.223529, 0.160784, 0.160784, 1)