Add spine and dialogic museums
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11
docs/museums/spine/examples/07-slot-node/slot-node.gd
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11
docs/museums/spine/examples/07-slot-node/slot-node.gd
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extends Node2D
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@onready var spineboy: SpineSprite = $Spineboy
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@onready var raptor: SpineSprite = $Spineboy/GunSlot/Raptor
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@onready var tiny_spineboy: SpineSprite = $Spineboy/FrontFistSlot/TinySpineboy
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func _ready():
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var entry = spineboy.get_animation_state().set_animation("run", true, 0)
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entry.set_time_scale(0.1)
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raptor.get_animation_state().set_animation("walk", true, 0)
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tiny_spineboy.get_animation_state().set_animation("walk", true, 0)
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uid://cyqbvgy3ak4v6
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59
docs/museums/spine/examples/07-slot-node/slot-node.tscn
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59
docs/museums/spine/examples/07-slot-node/slot-node.tscn
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[gd_scene format=3 uid="uid://bhht8dees2pyq"]
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[ext_resource type="Script" uid="uid://cyqbvgy3ak4v6" path="res://docs/museums/spine/examples/07-slot-node/slot-node.gd" id="1"]
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[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://docs/museums/spine/assets/spineboy/spineboy-data-res.tres" id="2"]
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[ext_resource type="SpineSkeletonDataResource" uid="uid://c53t4xfil8g8g" path="res://docs/museums/spine/assets/raptor/raptor-data.tres" id="3"]
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[ext_resource type="Texture2D" uid="uid://dooue2ov32xt3" path="res://icon.svg" id="4"]
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[node name="Node2D" type="Node2D" unique_id=1053987390]
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script = ExtResource("1")
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[node name="Spineboy" type="SpineSprite" parent="." unique_id=1493770367]
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skeleton_data_res = ExtResource("2")
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preview_skin = "Default"
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preview_animation = "-- Empty --"
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preview_frame = false
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preview_time = 0.0
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position = Vector2(474, 506)
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scale = Vector2(0.560712, 0.560712)
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[node name="GunSlot" type="SpineSlotNode" parent="Spineboy" unique_id=1904042535]
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slot_name = "gun"
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show_behind_parent = true
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position = Vector2(40.8752, -276.036)
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rotation = 0.837234
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[node name="Raptor" type="SpineSprite" parent="Spineboy/GunSlot" unique_id=37242989]
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skeleton_data_res = ExtResource("3")
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preview_skin = "Default"
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preview_animation = "-- Empty --"
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preview_frame = false
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preview_time = 0.0
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position = Vector2(84.6909, -67.9174)
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scale = Vector2(0.193472, 0.193472)
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[node name="EyeSlot" type="SpineSlotNode" parent="Spineboy" unique_id=258812187]
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slot_name = "eye"
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show_behind_parent = true
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position = Vector2(-23.4598, -402.301)
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rotation = -1.71793
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[node name="Sprite" type="Sprite2D" parent="Spineboy/EyeSlot" unique_id=188427405]
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position = Vector2(84.4734, 43.4469)
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rotation = 1.66344
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texture = ExtResource("4")
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[node name="FrontFistSlot" type="SpineSlotNode" parent="Spineboy" unique_id=171733589]
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slot_name = "front-fist"
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show_behind_parent = true
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position = Vector2(-29.0298, -241.577)
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rotation = 0.995187
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[node name="TinySpineboy" type="SpineSprite" parent="Spineboy/FrontFistSlot" unique_id=1500136576]
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skeleton_data_res = ExtResource("2")
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preview_skin = "Default"
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preview_animation = "-- Empty --"
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preview_frame = false
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preview_time = 0.0
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position = Vector2(-2.64624, -10.8111)
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scale = Vector2(0.193389, 0.193389)
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