Add spine and dialogic museums
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extends Node2D
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func _ready():
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var spineboy: SpineSprite = $Spineboy
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spineboy.get_animation_state().set_animation("walk", true, 0)
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uid://jn3m3i55x7gg
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[gd_scene format=3 uid="uid://bir7yvf0qwdge"]
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[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://docs/museums/spine/assets/spineboy/spineboy-data-res.tres" id="1"]
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[ext_resource type="Script" uid="uid://jn3m3i55x7gg" path="res://docs/museums/spine/examples/06-bone-following/bone-following.gd" id="2"]
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[ext_resource type="Texture2D" uid="uid://dooue2ov32xt3" path="res://icon.svg" id="3"]
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[node name="Node2D" type="Node2D" unique_id=965182892]
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script = ExtResource("2")
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[node name="Spineboy" type="SpineSprite" parent="." unique_id=2084711622]
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skeleton_data_res = ExtResource("1")
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preview_skin = "Default"
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preview_animation = ""
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preview_frame = false
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preview_time = 0.0
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position = Vector2(478, 483)
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scale = Vector2(0.58461, 0.58461)
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[node name="GunTipBone" type="SpineBoneNode" parent="Spineboy" unique_id=1826381494]
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bone_name = "gun-tip"
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show_behind_parent = true
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position = Vector2(214.34015, -162.08942)
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rotation = 0.7131082
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scale = Vector2(0.9999999, -1.0000001)
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[node name="Sprite" type="Sprite2D" parent="Spineboy/GunTipBone" unique_id=2083405906]
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texture = ExtResource("3")
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