Add spine and dialogic museums

This commit is contained in:
2026-06-15 00:35:27 +02:00
parent 12efcbb4a6
commit a621366717
1088 changed files with 74220 additions and 0 deletions

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extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
@onready var crosshair_bone: SpineBoneNode = $Spineboy/CrosshairBone
func _ready():
spineboy.get_animation_state().set_animation("walk", true, 0)
spineboy.get_animation_state().set_animation("aim", true, 1)
func _process(_delta):
crosshair_bone.global_position = get_viewport().get_mouse_position()

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uid://d0elhdqlsl71d

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[gd_scene format=3 uid="uid://borp2l17n5xw1"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://docs/museums/spine/assets/spineboy/spineboy-data-res.tres" id="2"]
[ext_resource type="Script" uid="uid://d0elhdqlsl71d" path="res://docs/museums/spine/examples/05-mouse-following/mouse-following.gd" id="2_34rgh"]
[node name="Node2D" type="Node2D" unique_id=1482411552]
script = ExtResource("2_34rgh")
[node name="Spineboy" type="SpineSprite" parent="." unique_id=1478267410]
skeleton_data_res = ExtResource("2")
preview_skin = "Default"
preview_animation = "-- Empty --"
preview_frame = false
preview_time = 0.0
position = Vector2(147, 493)
scale = Vector2(0.5, 0.5)
[node name="CrosshairBone" type="SpineBoneNode" parent="Spineboy" unique_id=292478074]
bone_mode = 1
bone_name = "crosshair"
show_behind_parent = true
position = Vector2(302.333, -569.714)
rotation = -0.000872665