Add spine and dialogic museums
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extends SpineSprite
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func _ready():
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get_animation_state().set_animation("idle", true, 0)
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func _process(_delta):
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if Input.is_action_just_pressed("ui_left"):
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get_animation_state().set_animation("run", true, 0)
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get_skeleton().set_scale_x(-1)
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if Input.is_action_just_released("ui_left"):
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get_animation_state().set_animation("idle", true, 0)
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if (Input.is_action_just_pressed("ui_right")):
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get_animation_state().set_animation("run", true, 0)
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get_skeleton().set_scale_x(1)
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if Input.is_action_just_released("ui_right"):
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get_animation_state().set_animation("idle", true, 0)
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