Add spine and dialogic museums
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extends SpineSprite
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func _ready():
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var data = get_skeleton().get_data()
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var custom_skin = new_skin("custom-skin")
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var skin_base = data.find_skin("skin-base")
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custom_skin.add_skin(skin_base)
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custom_skin.add_skin(data.find_skin("nose/short"))
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custom_skin.add_skin(data.find_skin("eyelids/girly"))
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custom_skin.add_skin(data.find_skin("eyes/violet"))
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custom_skin.add_skin(data.find_skin("hair/brown"))
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custom_skin.add_skin(data.find_skin("clothes/hoodie-orange"))
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custom_skin.add_skin(data.find_skin("legs/pants-jeans"))
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custom_skin.add_skin(data.find_skin("accessories/bag"))
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custom_skin.add_skin(data.find_skin("accessories/hat-red-yellow"))
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get_skeleton().set_skin(custom_skin);
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for el in custom_skin.get_attachments():
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var entry: SpineSkinEntry = el
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print(str(entry.get_slot_index()) + " " + entry.get_name())
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get_animation_state().set_animation("dance", true, 0)
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