Add spine and dialogic museums
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17
docs/museums/spine/examples/01-helloworld/helloworld.tscn
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17
docs/museums/spine/examples/01-helloworld/helloworld.tscn
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[gd_scene format=3 uid="uid://d0v5rhv2ysej8"]
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[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://docs/museums/spine/assets/spineboy/spineboy-data-res.tres" id="3"]
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[node name="Node2D" type="Node2D" unique_id=1221230663]
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[node name="Spineboy" type="SpineSprite" parent="." unique_id=538013976]
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skeleton_data_res = ExtResource("3")
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bones_color = Color(0.968627, 1, 0, 0.501961)
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paths_color = Color(1, 0.498039, 0, 0.466667)
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paths_clipping = Color(0.8, 0, 0, 0.5)
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preview_skin = "Default"
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preview_animation = "-- Empty --"
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preview_frame = false
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preview_time = 0.0
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position = Vector2(505, 466)
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scale = Vector2(0.466832, 0.466832)
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extends SpineSprite
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func _ready():
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get_animation_state().set_animation("walk", true, 0)
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uid://bqoowjvbanswg
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