Add spine and dialogic museums

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2026-06-15 00:35:27 +02:00
parent 12efcbb4a6
commit a621366717
1088 changed files with 74220 additions and 0 deletions

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@tool
class_name DialogicWaitEvent
extends DialogicEvent
## Event that waits for some time before continuing.
### Settings
## The time in seconds that the event will stop before continuing.
var time: float = 1.0
## If true the text box will be hidden while the event waits.
var hide_text := true
## If true the wait can be skipped with user input
var skippable := false
var _tween: Tween
#region EXECUTE
################################################################################
func _execute() -> void:
var final_wait_time := time
if dialogic.Inputs.auto_skip.enabled:
var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
final_wait_time = min(time, time_per_event)
dialogic.current_state = dialogic.States.WAITING
if hide_text and dialogic.has_subsystem("Text"):
dialogic.Text.update_dialog_text('', true)
dialogic.Text.hide_textbox()
_tween = dialogic.get_tree().create_tween()
if DialogicUtil.is_physics_timer():
_tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
_tween.tween_callback(_on_finish).set_delay(final_wait_time)
if skippable:
dialogic.Inputs.dialogic_action.connect(_on_finish)
func _on_finish() -> void:
if is_instance_valid(_tween):
_tween.kill()
if skippable:
dialogic.Inputs.dialogic_action.disconnect(_on_finish)
if dialogic.Animations.is_animating():
dialogic.Animations.stop_animation()
dialogic.current_state = dialogic.States.IDLE
finish()
#endregion
#region INITIALIZE
################################################################################
func _init() -> void:
event_name = "Wait"
event_description = "Waits a given amount of time. Can hide the textbox and be skippable."
set_default_color('Color5')
event_category = "Flow"
event_sorting_index = 11
#endregion
#region SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "wait"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"time" : {"property": "time", "default": 1},
"hide_text" : {"property": "hide_text", "default": true},
"skippable" : {"property": "skippable", "default": false},
}
#endregion
#region EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_edit('time', ValueType.NUMBER, {'left_text':'Wait', 'autofocus':true, 'min':0.1})
add_header_label('seconds', 'time != 1')
add_header_label('second', 'time == 1')
add_body_edit('hide_text', ValueType.BOOL, {'left_text':'Hide text box:'})
add_body_edit('skippable', ValueType.BOOL, {'left_text':'Skippable:'})
#endregion