Add spine and dialogic museums
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48
addons/dialogic/Modules/Glossary/event_glossary.gd
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48
addons/dialogic/Modules/Glossary/event_glossary.gd
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@tool
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class_name DialogicGlossaryEvent
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extends DialogicEvent
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## Event that does nothing right now.
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#region EXECUTE
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################################################################################
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func _execute() -> void:
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pass
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#endregion
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#region INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Glossary"
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set_default_color('Color6')
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event_category = "Other"
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event_sorting_index = 0
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#endregion
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#region SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "glossary"
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func get_shortcode_parameters() -> Dictionary:
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return {
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}
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#endregion
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#region EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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pass
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#endregion
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