Add spine and dialogic museums

This commit is contained in:
2026-06-15 00:35:27 +02:00
parent 12efcbb4a6
commit a621366717
1088 changed files with 74220 additions and 0 deletions

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@@ -0,0 +1,18 @@
@tool
extends DialogicPortrait
# If the custom portrait accepts a change, then accept it here
func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void:
if passed_portrait == "":
passed_portrait = passed_character['default_portrait']
if $Sprite.sprite_frames.has_animation(passed_portrait):
$Sprite.play(passed_portrait)
func _on_animated_sprite_2d_animation_finished() -> void:
$Sprite.frame = randi()%$Sprite.sprite_frames.get_frame_count($Sprite.animation)
$Sprite.play()
func _get_covered_rect() -> Rect2:
return Rect2($Sprite.position, $Sprite.sprite_frames.get_frame_texture($Sprite.animation, 0).get_size()*$Sprite.scale)