Add cross timeline interaction gym
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# ============================================================
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# Pattern 4 Target: Started by GDScript Signal Handler
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# ============================================================
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# This timeline was started by gym_controller.gd in response
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# to the "demo_chain" signal from gym_pattern4_signal_chain.dtl.
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# ============================================================
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join Advisor right
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Advisor (surprise): I was started by GDScript!
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Advisor (pl5): The `dialogic.signal_event` signal fired with\
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the argument "demo_chain".
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[wait time="1.0"]
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Advisor (pl5): The controller script caught it and called\
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`Dialogic.start_timeline("gym_pattern4_signal_target")`.
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Advisor (doubt): This is the most flexible pattern because...
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Advisor (pl5): ...GDScript can do ANYTHING before starting the next timeline:\
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load scenes, animate sprites, play audio, check conditions...
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[wait time="2.0"]
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Advisor (pl5): Signal args can be strings (like "demo_chain")\
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or full dictionaries for complex data.
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Advisor (surprise): One caveat: `start_timeline()` doesn't use the jump stack.
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Advisor (pl5): So there's no automatic `return` path. You control flow in code.
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[wait time="1.5"]
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Advisor (pl5): Ready to go back to the hub?
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jump gym_main/menu
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