Add cross timeline interaction gym
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# ============================================================
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# Pattern 4: Signal Event → GDScript → New Timeline
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# ============================================================
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# This timeline emits a signal. GDScript in gym_controller.gd
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# catches it and starts the target timeline.
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# ============================================================
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label start
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join Miko center
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Miko (neutral): This pattern uses a signal to bridge timelines.
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Miko (smile): I'm going to emit a signal, and GDScript will react.
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[wait time="1.0"]
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Miko (joy): Emitting signal: "demo_chain"!
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# This emits Dialogic.signal_event("demo_chain")
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# gym_controller.gd listens for this and starts
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# gym_pattern4_signal_target.dtl
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[signal arg=demo_chain]
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# This timeline continues until it ends...
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Miko (neutral): I'll keep going while the signal fires in the background.
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[wait time="0.5"]
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Miko (smile): ...and now I'm done here!
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# That's it. The signal handler in code started
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# gym_pattern4_signal_target.dtl which will take over.
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[end_timeline]
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