Add cross timeline interaction gym

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2026-06-16 23:51:31 +02:00
parent a621366717
commit 99a7068e12
33 changed files with 2324 additions and 80 deletions

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# ============================================================
# Pattern 4: Signal Event → GDScript → New Timeline
# ============================================================
# This timeline emits a signal. GDScript in gym_controller.gd
# catches it and starts the target timeline.
# ============================================================
label start
join Miko center
Miko (neutral): This pattern uses a signal to bridge timelines.
Miko (smile): I'm going to emit a signal, and GDScript will react.
[wait time="1.0"]
Miko (joy): Emitting signal: "demo_chain"!
# This emits Dialogic.signal_event("demo_chain")
# gym_controller.gd listens for this and starts
# gym_pattern4_signal_target.dtl
[signal arg=demo_chain]
# This timeline continues until it ends...
Miko (neutral): I'll keep going while the signal fires in the background.
[wait time="0.5"]
Miko (smile): ...and now I'm done here!
# That's it. The signal handler in code started
# gym_pattern4_signal_target.dtl which will take over.
[end_timeline]