Add cross timeline interaction gym
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@@ -11,6 +11,7 @@ extends DialogicPortrait
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func _ready() -> void:
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$SpineSprite.animation_completed.connect(_on_animation_completed)
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# Just a signal connection example
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func _on_animation_completed(spine_sprite: Object, animation_state: SpineAnimationState, track_entry: SpineTrackEntry) -> void:
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print(track_entry)
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pass
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