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# Cross-Timeline Interactions Gym — Hub
# ============================================================
# Starting point for exploring all cross-timeline patterns.
# Pick a pattern to see it in action, then return here.
# ============================================================

join Miko center
join Advisor right

Advisor (pl5): Welcome to the Cross-Timeline Interactions Gym!
Miko (joy): Here you can explore all the ways Dialogic timelines\
can talk to each other.

label menu

Miko (neutral): Which pattern would you like to explore?

- 1. Jump to another timeline
    Miko (smile): Simple! Let's see a direct jump in action.
    jump gym_pattern1_jump/

- 2. Jump + Return (subroutine)
    Miko (joy): Like calling a function, but with dialog!
    jump gym_pattern2_caller/start

- 3. Variable chain (set in A, check in B)
    Miko (neutral): Let's set some variables and see them carry over.
    set {Gym.demo_flag} = false
    jump gym_pattern3_variable_chain_A/start

- 4. Signal → GDScript → Timeline
    Miko (smile): Code listens for a signal and starts the next timeline.
    [wait time="0.5"]
    jump gym_pattern4_signal_chain/start

- 5. Choice routes to different timelines
    Miko (joy): Each choice jumps to a completely different scene!
    jump gym_pattern5_choice_jump/start

- 6. Condition-based routing
    Miko (doubt): Variables decide which timeline runs, not the player.
    jump gym_pattern6_condition_router/start

- 7. Player text input drives the next timeline
    Miko (smile): Type your name and see what happens!
    jump gym_pattern7_text_input/start

- 8. Dynamic label jump with variables
    Miko (joy): The variable itself is the jump target!
    jump gym_pattern8_dynamic_label/start

- More patterns...
    Miko (smile): There's more to explore on the next page!
    jump menu_p2

- I've seen enough. Goodbye!
    Miko (smile): Thanks for exploring! Come back anytime.
    Advisor (pl5): Until next time.
    [end_timeline]

label menu_p2

Miko (neutral): More patterns to explore:

- 9. Scene switching (Dialogic ↔ gameplay)
    Miko (smile): This one changes scenes — a timeline, then a minigame, then back!
    Advisor (pl5): I'll take you to the intro, which will trigger the minigame.
    Miko (neutral): Press the button 5 times to return.
    jump gym09_intro/

- Back to first page
    jump menu
