# ============================================================
# Pattern 5: Choice Routes to Different Timelines
# ============================================================
# Each choice branch doesn't just set a variable —
# it JUMPS to a completely different timeline.
# ============================================================

label start

join Miko center
join Advisor right

Advisor (doubt): This is a crossroads. Each choice leads to a different\
destination.

Miko (neutral): Where should we go?

- The sunny meadow
    Miko (joy): I love flowers! Let's go to the meadow.
    Advisor (pl5): Fresh air will do us good.
    jump gym_main/menu

- The dark cave
    Miko (doubt): It's so dark in there... but I'm curious.
    Advisor (doubt): Bring a torch. We don't know what lurks inside.
    jump gym_main/menu

- Back to the hub
    Miko (smile): Good idea. I've seen enough crossroads.
    Advisor (pl5): A safe choice.
    jump gym_main/menu

# Note: In a real game, these would jump to:
#   jump meadow_scene/start
#   jump cave_scene/start
#   jump hub_scene/main
# But here we just return to the hub for the demo.
