# ============================================================
# Pattern 1 Target: Arrival Timeline
# ============================================================
# This is the timeline we jumped TO from gym_pattern1_jump.dtl.
# It demonstrates that we can land at a specific label.
# ============================================================

label arrival

join Advisor right

Advisor (pl5): Welcome to gym_pattern1_target.dtl!
Advisor (pl5): You jumped here from gym_p_jump.dtl.
Advisor (doubt): Notice we landed at the attern1"arrival" label — not the beginning.

Miko (surprise): That's right! I specified `jump gym_pattern1_target/arrival`.

[wait time="1.0"]

Advisor (pl5): The jump stack has your previous timeline saved.
Advisor (pl5): If this timeline ends naturally, there's nothing to return to.

Miko (smile): Let's go back to the main hub now.
Miko (joy): But first, did you notice the jump syntax?

# Tutorial note
Advisor (pl5): The syntax is `jump TimelineName/LabelName`
Advisor (doubt): To jump to the beginning, use `jump TimelineName/`

[wait time="1.5"]

Miko (neutral): Ready to go back?
jump gym_main/menu