Files
idle/core/currency_database.gd
2026-03-27 00:21:40 +01:00

165 lines
5.3 KiB
GDScript

extends Node
#const GOLD_CURRENCY_ID: StringName = &"gold"
#const GEMS_CURRENCY_ID: StringName = &"gems"
#const LEGACY_CURRENCY_INDEX_TO_ID: Dictionary = {
#0: GOLD_CURRENCY_ID,
#1: GEMS_CURRENCY_ID,
#}
const CURRENCY_DIRECTORY_PATH: String = "res://sandbox/currencies"
const CURRENCY_RESOURCE_EXTENSIONS: PackedStringArray = ["tres", "res"]
var _currency_by_id: Dictionary = {}
var _catalog_initialized: bool = false
func _ready() -> void:
_initialize_currency_catalog()
func get_known_currencies() -> Array[Currency]:
_initialize_currency_catalog_if_needed()
var result: Array[Currency] = []
for raw_currency in _currency_by_id.values():
var currency: Currency = raw_currency as Currency
if currency != null:
result.append(currency)
return result
func get_known_currency_ids() -> Array[StringName]:
_initialize_currency_catalog_if_needed()
var ids: Array[StringName] = []
for raw_currency_id in _currency_by_id.keys():
var currency_id: StringName = _normalize_currency_id(StringName(String(raw_currency_id)))
if currency_id == &"":
continue
ids.append(currency_id)
return ids
func get_currency_id(currency: Currency) -> StringName:
if currency == null:
return &""
var raw_id: Variant = currency.id
if raw_id is StringName:
return _normalize_currency_id(raw_id)
return _normalize_currency_id(StringName(String(raw_id)))
func parse_currency_id(raw_currency: Variant) -> StringName:
#if raw_currency is int:
#return currency_id_from_legacy_index(raw_currency)
var currency_text: String = String(raw_currency).to_lower().strip_edges()
if currency_text == "gem":
currency_text = "gems"
return _normalize_currency_id(StringName(currency_text))
#func currency_id_from_legacy_index(currency_index: int) -> StringName:
#return LEGACY_CURRENCY_INDEX_TO_ID.get(currency_index, &"")
func is_known_currency_id(currency_id: StringName) -> bool:
_initialize_currency_catalog_if_needed()
var normalized_currency_id: StringName = _normalize_currency_id(currency_id)
if normalized_currency_id == &"":
return false
return _currency_by_id.has(normalized_currency_id)
func get_currency_resource(currency_id: StringName) -> Currency:
_initialize_currency_catalog_if_needed()
var normalized_currency_id: StringName = _normalize_currency_id(currency_id)
if normalized_currency_id == &"":
return null
var raw_currency: Variant = _currency_by_id.get(normalized_currency_id)
if raw_currency is Currency:
return raw_currency
return null
func get_currency_name(currency_id: StringName) -> String:
var currency: Currency = get_currency_resource(currency_id)
if currency != null:
var display_name: String = String(currency.display_name).strip_edges()
if not display_name.is_empty():
return display_name
return _humanize_currency_id(currency_id)
func get_currency_icon(currency_id: StringName) -> Texture2D:
var currency: Resource = get_currency_resource(currency_id)
if currency == null:
return null
var raw_icon: Variant = currency.icon
if raw_icon is Texture2D:
return raw_icon
return null
func _initialize_currency_catalog_if_needed() -> void:
if _catalog_initialized:
return
_initialize_currency_catalog()
func _initialize_currency_catalog() -> void:
_currency_by_id.clear()
_catalog_initialized = true
var currency_resource_paths: PackedStringArray = _discover_currency_resource_paths()
for resource_path in currency_resource_paths:
var loaded_resource: Resource = load(resource_path)
if loaded_resource == null:
push_warning("Failed to load currency resource at '%s'." % resource_path)
continue
if not (loaded_resource is Currency):
continue
var currency_id: StringName = get_currency_id(loaded_resource)
if currency_id == &"":
push_warning("Skipping currency with missing id: %s" % resource_path)
continue
if _currency_by_id.has(currency_id):
push_warning("Duplicate currency id '%s' found at %s. Keeping first occurrence." % [String(currency_id), resource_path])
continue
_currency_by_id[currency_id] = loaded_resource
if _currency_by_id.is_empty():
push_warning("No currency resources discovered under %s. Ensure currency .tres files exist and are included in export presets." % CURRENCY_DIRECTORY_PATH)
func _discover_currency_resource_paths() -> PackedStringArray:
var result: PackedStringArray = []
var directory: DirAccess = DirAccess.open(CURRENCY_DIRECTORY_PATH)
if directory == null:
push_warning("Unable to open currency directory: %s" % CURRENCY_DIRECTORY_PATH)
return result
directory.list_dir_begin()
var entry_name: String = directory.get_next()
while not entry_name.is_empty():
if directory.current_is_dir() or entry_name.begins_with("."):
entry_name = directory.get_next()
continue
var extension: String = entry_name.get_extension().to_lower()
if CURRENCY_RESOURCE_EXTENSIONS.has(extension):
result.append("%s/%s" % [CURRENCY_DIRECTORY_PATH, entry_name])
entry_name = directory.get_next()
directory.list_dir_end()
result.sort()
return result
func _normalize_currency_id(currency_id: StringName) -> StringName:
var normalized: String = String(currency_id).to_lower().strip_edges()
if normalized.is_empty():
return &""
return StringName(normalized)
func _humanize_currency_id(currency_id: StringName) -> String:
var normalized: String = String(_normalize_currency_id(currency_id))
if normalized.is_empty():
return "Unknown"
return normalized.replace("_", " ").capitalize()